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January 10th, 2005, 11:05 PM
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Captain
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Re: 3D modelling
I've now installed L2 and L3. They install seperately. In the File drop-down of 2 and 3 is the abililty to "Open DOGA-L1 File."
I've got a boring fighter model I made in L1 opened in L2 and I'm playing with the textures.
[image]http://www.shrapnelcommunity.com/threads/uploads/323207-BoringFighter.bmp[/image]
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?
Thanks,
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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January 10th, 2005, 11:09 PM
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Captain
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Re: 3D modelling
Oh fer f's sake...
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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January 11th, 2005, 12:14 AM
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Shrapnel Fanatic
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Re: 3D modelling
Take a night off and relax. You will figure it out in the morning.
Open the DOGA L3 folder and make a short cut for the DOGA.exe file.
Or copy the DOGA file and BMP for the ship you have and email them to me. (Zip them please.) I will see what I can do.
The textures are mostly made or aquired via a google search.
Also to post an image on this site it has to be PNG. You can save your rendered object with a black back ground as a PNG. (Doga L3 that is) L1 is much more limited.
Just send me the files.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 11th, 2005, 12:17 AM
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Shrapnel Fanatic
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Re: 3D modelling
I downloaded and resaved your image as a png. Lets see if it works.
Never mind, did not work. Ask David Gervais how he did it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 11th, 2005, 01:27 AM
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First Lieutenant
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Re: 3D modelling
Let's give it a try:
OK, the only thing I did different was to resave it with a lowercase png as the file extension;
Code:
[image]http://www.shrapnelcommunity.com/threads/uploads/323233-fighterx.png[/image]
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This is the 21st century, right? Then where the hell is my flying car?
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January 11th, 2005, 02:06 AM
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Corporal
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Re: 3D modelling
Oooh! Aaah!
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January 11th, 2005, 02:30 AM
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Brigadier General
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Re: 3D modelling
Quote:
TurinTurambar said:
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?
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From Google image search, from Freespace 2, from a friend, and some... I mean one I've created myself.
But mostly from a site which I would be happy to give you a link to it via PM if you are interested.
And if you would like, I could try to write up a quick tutorial on DoGA texturing.
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January 11th, 2005, 02:33 AM
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Corporal
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Re: 3D modelling
Why not just post the link?
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January 11th, 2005, 04:50 AM
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Brigadier General
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Re: 3D modelling
Nice fighter! Me like it. Only the window isn't really my stile. Maybe something a little more transparent?
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January 11th, 2005, 06:24 AM
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Shrapnel Fanatic
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Re: 3D modelling
He is off to a good start. If keeps up with it, it will be nice to see what he can come up with.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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