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January 11th, 2005, 11:03 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: New map - Aventurien
Cool! I have not played on it yet, but I already like it because: - 78 provinces makes for a playable map with 4-8 players. (First I thought that Karan is nicely sized, but now that I survived to endgame on Karan a few times, I do not think so anymore! Micromanagement kills far better than any AirQueen! There ought to be more maps size 70-120!)
- No random province names! This is cool, because you can better roleplay in diplomatic discussions! It is so awful that the game does not display names for not actually scouted provinces, so that all my diplomatic Messages sound weird like "(59) to (67)" despite my best roleplaying efforts!
Quote:
Foom said:
And remember, Immer feste druff!
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Ist das also das Motto der DSA Spieler?!  (No offense meant, I played both DSA and D&D both ages ago and recently myself, and I do not regret either!
Admittingly, the two systems and default-world-backgorunds are worlds apart, but hey, what would the world be without some diversity? Just imagine what Dom2 would be without diversity! 
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January 11th, 2005, 01:15 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New map - Aventurien
Man, this looks great! I dig smaller maps. The visibility issue might be solved by lowering the brightness of the map. Although the province neighbor arrows aren't that important if the borders are clearly marked as is the case in this (I don't see the problem with borders).
How about some impassable borders?
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January 11th, 2005, 01:26 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New map - Aventurien
Hey, GREAT!
I've never actually played DSA, I thought D&D was pretty good.
Anyhow, the map is GREAT.
I second Chazar's plea for more SMALLER MAPS. In fact, I was just about to post begging for some nice ones with water, and here comes yours. Thanks!!!
I have just spent about 10 minutes looking at it, nothing more out of Zeitmangel at the moment, but may I make these comments which are hopefully constructive?
- It is very hard to see neighbors (similar problem to Edi's Faerum the first time around), so I could hardly tell you right now, especially the water neighbors. Suggestion: Make little markers (similar to Edi) so that we can see where a prov may be to follow the arrows, and adjust perhaps the brightness?
- There are huge amounts of swamps and wastelands and almost no forests. Maybe the DSA-Welt is like that, I dont know. But had you considered making some of the provinces dual- or even tri-type (such as: Forest and Mountain)? It is also not particularly clear which symbol represents trees (or whatever).
- Neighbors: Just looking, I would have thought that the Desert of Khom would border to the north with 28 (cant see name), but it doesnt.
Well this looks like a very promising start, I would much rather have a smallerish map than anything else. Thanks tons!
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January 11th, 2005, 01:38 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: New map - Aventurien
My advice:
Do not mix terrain features. The %-tages add up - or cancel each other out, mostly. But every unit with "survival x" or "y" or "z", with the province having the terrain XYZ, gets unrestricted movement. Furthermore it's not clear how random events and pop type randomization behave in such cases. Only mix that works ok (province-date wise) is mountain+wood.
But there are too few woods (if any at all?) on the map, for shure. Could be difficult to make them clearly visible by color, though.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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