|
|
|
|
 |

January 11th, 2005, 11:18 AM
|
 |
Sergeant
|
|
Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 10 Turn Challenge!
Thanks for the details! They really help. I think I have the basic idea of how to use a SC pretender in the early game.
Does anyone regularly use a pretender that isn't SC? If so, I would love to see how you spend your first 10 turns.
|

January 11th, 2005, 01:53 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: 10 Turn Challenge!
I very rarely use a pretender without use in combat, but there are still more intersting things to do than a standard SC. For instance a Van F9W4 moloch makes awesome artillery (quickness + fire darts), while making your sacred troops and commanders fighting machines. Also a different tactic is to use a monolith with 9S4W3N; research teleport, body ethereal, astral shield, and breath of winter (note: add fire for fire shield when facing undead nations). While it has some obvious drawbacks, it can be very powerful when used correctly.
|

February 10th, 2005, 09:06 PM
|
 |
Second Lieutenant
|
|
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
|
|
Re: 10 Turn Challenge!
Setup
Standard Pythium
3 Order 3 Prod 3 Cold 3 Mis
Dom 6
Fortified City
Crone 2f2a2w3e3s3d3n
Research
Conj 2 Alt 2 Const 2 Thuam 1 (51rp)
Gems 4A 2W 2E 5S 2D
Treasury 660 Income 633 Upkeep 116
8 province
Notes: Library
Expansion Accelerating
|

July 13th, 2005, 12:48 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: 10 Turn Challenge!
1. Pretender/Setup
C'tis Desert Tombs
Order-3 Sloth-3 Heat-3 Death-3 Fortune-1 Magic-3
Dominion: 8
Saurolich: 9D
Watch Tower
2. Results
Research (37 rp): Evoc-2 Ench-3 Thaum-2
Gems: 11+1 F, 18+4 D
Treasury 251, Total Income 329, Upkeep 100
5 provinces
3. Future
When I have enough poison slingers I will have two armies of slingers and undead. Get to enchantment 6 and reanimate archers.
4. Comments
I will be converting death gems to pearls to search for astral sites. I'll be using fire gems to search for fire sites. If I get a hero I'll search for nature sites.
|

July 13th, 2005, 01:51 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 10 Turn Challenge!
1. Pretender/Setup
Zen's Conceptual Balance, Recruitable Rebalance
Argaia
Marignon, default settings
Order 1 Prod 2 Growth 1 Magic 1
Dominion 6
Virtue: Air 4 Astral 6
2. Results
Research: 43rp, Conj 3, Evoc 2, Con 2
Gems: 4F, 1S, 1N
Magic sites: 1 at home + 4 abroad, 2 of them are Arenas
Treasury: 643, Total Inc. 526, Upkeep 126
10 provinces: 4 of those were lightly guarded swamps, 1 Jade amazon Province, two Lizard provinces
Forces: 7 Witch Hunters, 2 Grand Masters, 1 Friar, 2 Fire Drakes, 7 Pikeneers, 32 Crossbowmen, 45 Men-at-Arms, 1 Spy, 1 Virtue
3. Future
Abuse Amazons and Lizards. Research Enchament and Evocation, then Construction. Start to use Virtue in combat after I get Copper Plate.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|