.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 11th, 2005, 11:02 PM

brianeyci brianeyci is offline
Sergeant
 
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
brianeyci is on a distinguished road
Default Re: Beams v Missiles

APB's kind of take a long time to research before they're as good as DUC's.

DUC's are cheap and inexpensive to research and at 50 damage at 1-5 range they're good for early and even middle game. I try and research heavily into another type of weapon, at least more damage and more range than DUCV before I start deploying them. APBI is useless.

Brian
Reply With Quote
  #2  
Old January 12th, 2005, 01:19 AM
EaX's Avatar

EaX EaX is offline
Sergeant
 
Join Date: May 2004
Location: Unimatrix 1
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
EaX is on a distinguished road
Default Re: Beams v Missiles

yeah tell me...., i've researched APB's instead of DUC and my ships suffered the consequences.....
__________________
If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
Reply With Quote
  #3  
Old January 12th, 2005, 02:08 AM
NarfsCompIsBack's Avatar

NarfsCompIsBack NarfsCompIsBack is offline
Corporal
 
Join Date: Jan 2005
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
NarfsCompIsBack is on a distinguished road
Default Re: Beams v Missiles

Yeah, those ducks are dangerous.

Sorry, just the image of people throwing ducks at each other 'in earnest'.
Reply With Quote
  #4  
Old January 12th, 2005, 04:34 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Beams v Missiles

Missiles suck period. The moment you get Point defense weapons missiles become utterly useless.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old January 12th, 2005, 01:08 PM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: Beams v Missiles

Quote:
Atrocities said:
Missiles suck period.
I'll say it too:

Missiles suck period.

You can't say it too often.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #6  
Old January 12th, 2005, 01:18 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Beams v Missiles

About the only use I have for missles anymore is for early game scout frigates. People around here have developed a nasty habit of setting their colony ships to ram instead of waiting patiently for my DUC frigates to blow them away. I have a strict policy that any ship captain stupid enough to get himself killed by an unarmed ship gets his purple heart posthumously revoked.

A missle frigate set to max range does a nice approximation of the missle dance in simultaneous games and about half the time in my experience will stay far enough away from the colony ship to not get rammed into oblivion. They also do nicely for glassing those border colonies before the other guy gets his mine fields up or his PDC WP's built.

Definetly an early game weapon only against a human player.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old January 12th, 2005, 02:45 PM

Rasorow Rasorow is offline
Sergeant
 
Join Date: Apr 2004
Posts: 253
Thanks: 0
Thanked 0 Times in 0 Posts
Rasorow is on a distinguished road
Default Re: Beams v Missiles

Interesting....

I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet.

Again.. stock game.

Has anyone else tried this? Satellites seem to be useless for anything else but spying.

Rasorow
Reply With Quote
  #8  
Old January 12th, 2005, 02:53 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Beams v Missiles

Quote:
Grandpa Kim said:
Quote:
Atrocities said:
Missiles suck period.
I'll say it too:

Missiles suck period.

You can't say it too often.
So play a mod like Adamant where missiles definitely do not suck.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.