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January 11th, 2005, 11:02 PM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
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Re: Beams v Missiles
APB's kind of take a long time to research before they're as good as DUC's.
DUC's are cheap and inexpensive to research and at 50 damage at 1-5 range they're good for early and even middle game. I try and research heavily into another type of weapon, at least more damage and more range than DUCV before I start deploying them. APBI is useless.
Brian
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January 12th, 2005, 01:19 AM
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Sergeant
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Join Date: May 2004
Location: Unimatrix 1
Posts: 297
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Re: Beams v Missiles
yeah tell me...., i've researched APB's instead of DUC and my ships suffered the consequences.....
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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January 12th, 2005, 02:08 AM
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Corporal
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Join Date: Jan 2005
Posts: 112
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Re: Beams v Missiles
Yeah, those ducks are dangerous.
Sorry, just the image of people throwing ducks at each other 'in earnest'. 
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January 12th, 2005, 04:34 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Beams v Missiles
Missiles suck period. The moment you get Point defense weapons missiles become utterly useless.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 12th, 2005, 01:08 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Beams v Missiles
Quote:
Atrocities said:
Missiles suck period.
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I'll say it too:
Missiles suck period.
You can't say it too often.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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January 12th, 2005, 01:18 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Beams v Missiles
About the only use I have for missles anymore is for early game scout frigates. People around here have developed a nasty habit of setting their colony ships to ram instead of waiting patiently for my DUC frigates to blow them away. I have a strict policy that any ship captain stupid enough to get himself killed by an unarmed ship gets his purple heart posthumously revoked.
A missle frigate set to max range does a nice approximation of the missle dance in simultaneous games and about half the time in my experience will stay far enough away from the colony ship to not get rammed into oblivion. They also do nicely for glassing those border colonies before the other guy gets his mine fields up or his PDC WP's built.
Definetly an early game weapon only against a human player.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 12th, 2005, 02:45 PM
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Sergeant
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Join Date: Apr 2004
Posts: 253
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Re: Beams v Missiles
Interesting....
I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet.
Again.. stock game.
Has anyone else tried this? Satellites seem to be useless for anything else but spying.
Rasorow
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January 12th, 2005, 02:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Beams v Missiles
Quote:
Grandpa Kim said:
Quote:
Atrocities said:
Missiles suck period.
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I'll say it too:
Missiles suck period.
You can't say it too often.
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So play a mod like Adamant where missiles definitely do not suck. 
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