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Old July 18th, 2001, 03:07 PM
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Default Re: Basic Tech Mod Info

Phoenix,

(moving our discussion from the other thread)

quote:
(like solar panels but doesn't need a star, if possible)
Not possible without a code change.
-You can fudge it. Make emergancy resupply components..that don't destroy themselves on use. It'd give the AI fits though.
You know, this just might work. We kicked the idea around a long time ago for a component that would generate a limited amount of supplies each turn, but be unlimited in duration, like a Quantum reactor should be. This idea has has merit. (Where were you six months ago? ) The only problem I see is that the emergency resupply ability has to be activated, it is not automatic. Because of that, they can't be used in fleets, only in individual ships. But it would make a nice idea for a long range scout or a colony ship though. Call it a ram scoop or a gas giant skimmer. Both ideas are plausible.

quote:
sorry, component specific mines are another good idea that can't be done currently
This would be because of :Weapon Type := Warhead: right?
Actually the problem is way mine damage is calculated (non-combat mode) versus the way weapon damage is calculated (combat mode). Is has been tried and it did not work.Check it out.
It is possible we just missed something back then. It might be worth trying again. But I am pretty sure this would require a code change.

quote:
What I'd objecting to about the smart bombs is that you instantly know where the facility is, and can kill it in one shot, as I understand it. Same idea as the quantum (chesse) but less impossible.
Your first point I don't agree with. Combat is not instantaneous. And it shouldn't be that difficult to figure out which facility is the space yard, and which facility is the resupply depot from orbit. Heck we can read license plates now. As far as destroying it in one shot, eh... Maybe a nuke would do it? Even so I can maybe agree that facilities should take damage instead of being destroyed. They are BIG afterall. Maybe the smart bomb incapacitates the resupply depot for a month, instead of forcing them to rebuild it, which takes three. Or it reduces the space yards construction capacity for a while. But unfortunalty we don't have that ability now. All combat damage that does not completey destroy a facility gets erased at the end of the combat round. Again we are talking about differences in scale, not actual new techs and processes we would have to discover. Actually though, of all the things we can do in SEIV, the smart bomb is probably the one we are closest to being able to accomplish today.


Geoschmo

[This message has been edited by geoschmo (edited 18 July 2001).]
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