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January 14th, 2005, 12:48 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Cloaking Question...
yeah, that's what I meant. The "silent and deep" cloaked ships would only be able to use their passive sensors, and that should mean, to me, they can only get crude sensor scans...I should have been more clear in my post...thanks!
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January 14th, 2005, 12:54 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Cloaking Question...
I would also suggest that the cloak and cloak detecing techs be made "infinite" as some other techs will be. Passive and active sonar technology today seem to work like that - subs in year X cannot be detected but next year better sonars can, so the subs make their engines more silent, and so on...a continuous game of one-up-manship.
That would be neat to have in SE5, and be more realistic to a certain extent I think.
Thanks,
Alarik
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January 14th, 2005, 01:53 PM
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Private
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Join Date: Nov 2004
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Re: Cloaking Question...
OK, I think this answered most of my quetions on the subject. Thanks!
__________________
I'm sewage flavored.
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January 14th, 2005, 07:14 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Cloaking Question...
Can you know you can lay things like mines and satellites while cloaked?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 14th, 2005, 09:50 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Cloaking Question...
Quote:
Atrocities said:
Can you know you can lay things like mines and satellites while cloaked?
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Yes and yes. There is a section of the Newbie FAQ which lists the things you can & cannot do while cloaked.
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Slick.
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January 14th, 2005, 09:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Cloaking Question...
Quote:
alarikf said:
I would also suggest that the cloak and cloak detecing techs be made "infinite" as some other techs will be. Passive and active sonar technology today seem to work like that - subs in year X cannot be detected but next year better sonars can, so the subs make their engines more silent, and so on...a continuous game of one-up-manship.
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Use the tech gridder, or component modder to make 1500 levels if you want.
The ability amount is arbitrary, and can go up to at least 2k (probably at least 32k, though not tested that high)
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