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  #1  
Old January 15th, 2005, 01:14 AM

The Panther The Panther is offline
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Default Re: A change at the helm

Quote:
Steerpike said:
Go the North.
Wasn't this the same guy who said the South rules???
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  #2  
Old January 15th, 2005, 01:26 AM

Steerpike Steerpike is offline
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Default Re: A change at the helm

Hey, when in Rome
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  #3  
Old January 17th, 2005, 12:11 PM
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Boron Boron is offline
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Default Re: A change at the helm

New turn is up sorry for my delay .
I should have played Dominions yesterday before starting BfME . It is just too addictive .
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Old January 17th, 2005, 05:47 PM

Aku Aku is offline
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Default Re: A change at the helm

i saw the battle between ctis and abysia...wtf
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Old January 17th, 2005, 06:47 PM

Steerpike Steerpike is offline
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Default An unbelievable load of #@%$

Can I just say that that battle was the biggest load of bullS@#$ I have ever seen in this game.
I am truly demoralised and ashamed.
And to think I was trying to be nice and conservative,not overconfident or brash, HAH.
I know its all a learning experience but when your playing with someone elses baby it stings even more, I'm sorry Deccan.
I am off to cry.
(Deep breath....Deep breath)
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  #6  
Old January 18th, 2005, 01:21 AM

The Panther The Panther is offline
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Default Re: An unbelievable load of #@%$

Yeah, sorry about that, Steerpike.

I had summoned a bunch of mech men just to inflict as much damage upon your army as I could before I lost. I expected to retreat most or all of my mages, which I did (lost only 2). But, just in case, I also took the castle behind you since you had only one avenue of retreat. I did that for the longshot odds in case I might win the battle or at least cause some retreats from your side.

Of course, I never expected to actually win the battle. And I truly didn't win. Killed only 24 guys while I lost nearly everything of my own. But it took the worms like 40 turns to get past the mech men through the narrow passage way to the castle interior. And in a few more turns after that, the victorius army turned and ran just when they had it won. I have heard many complaints about the 50 turn battle limit and I can see firsthand why it is an abysimally bad thing indeed. Flying is very important in a castle siege for this reason.

Perhaps the oddest thing of all is that Steerpike built that castle as Jontunheim. Had it been one of my Abysian paper towers, the tomb worms would have overrun my meager army so quick it would not have mattered about the 50 turn thing.

Oh well, live and learn, I suppose. 190 tomb worms and 10 fully-equipped bane lords just went poof because of the odd battle mechanics in the game.

I have had this happen to me before so I now make DARN sure I always have some sure retreat paths from any major fight.

I suppose I no longer have to spring my special trap that I had planned against that army. I will always wonder how it would have worked. Maybe I can entice Aku onto land so I can try it against him instead...

Panther
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Old January 18th, 2005, 03:13 AM

Aku Aku is offline
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Default Re: An unbelievable load of #@%$

I was like wtf when I saw that battle and it sucks so badly to lose a major army to routing when you had won the battle.

About me going on land we shall see. I like the safety of the water especially since it costs you so much when you attack me in my natural habitat.

Ctis lost an army but that is just a setback and Marignon will take some time for you to conquer. You would need to take over both their empires to possibly win this game and that goal is still a long way from becoming a reality.
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  #8  
Old January 18th, 2005, 08:53 AM
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Default Re: An unbelievable load of #@%$

Quote:
The Panther said:
Flying is very important in a castle siege for this reason.
Panther
Unfortunately untrue . At the current stage of the game every nation could afford at least 2-3 staff of storms .

And during a storm expect AQs no good fliers are available .
Storm demons would have done nothing to your mech men and nothing to your lightning immune SCs/Key Mages .
Spring hawks are pathetic .

Especially a good castle with a narrow gateway like a hill fort can so be really hard to take unless you can use 3 AQs for that job .

Now you + Ctis are probably about equal with losses cause Ctis lost estimated roughly stuff worth about 500 gems in that fight .
I would estimate that this is a 5-10 turn income of Ctis .
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