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  #1  
Old January 16th, 2005, 05:17 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: designcreation problems again

Oh yeah, even the weapons are being redone by TS, so in the end everything will be "new". If pathfinder would actually like B5 he would help me/us or at least post suggestions. Instead he is talking about me insulting him, and you people actually agree ? Oh well, wrong world...
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  #2  
Old January 16th, 2005, 05:59 PM
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Default Re: designcreation problems again

Boor is a rude, impolite person.
You certainly wouldn't want to get an ill fame, would you?
I have this problem too - make Posts before thinking about an impression which this post can make. But I try to get rid of this habit.
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  #3  
Old January 16th, 2005, 06:47 PM
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Default Re: designcreation problems again

Anyways, i isolated the problem. In the 220 kT design, once i delete the must have ability "weapon" and adjust the rest of the must have abilites it will work. The game will design this vehicle and build it just fine. So its definitly something about the weapons...but WHAT ?!! There is enough space left for at least 1 weapon (2 if you count the secondary) and the weapon family DOES exist.......i cant believe it. i`ve done so much AI editing and cant solve this problem...enough space, family exists and i even deleted the tech requirements for the weapon so its accessable immediatly...still it wont design it.
Any suggestions, please ?!
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  #4  
Old January 16th, 2005, 08:01 PM
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Default Re: designcreation problems again

You are assigning by weapon family, not component family, right?
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Old January 16th, 2005, 08:36 PM
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Default Re: designcreation problems again

Quote:
Imperator Fyron said:
You are assigning by weapon family, not component family, right?
What IF said. Note: FAMILY number for weapon.

Also be absolutely sure there are NO typos anywhere associated with that weapon.

*Hands Ragnarok-X a non-aspirin pain-killer*

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  #6  
Old January 17th, 2005, 12:11 AM
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Default Re: designcreation problems again

I don't understand:

If in the Race_AI_Settings file you have the following:
Max Ship Size Tonnage From Start 1 Amount := 5000
Max Ship Size Tonnage From Start 1 Num Turns := 1
Max Ship Size Tonnage From Start 2 Amount := 5000
Max Ship Size Tonnage From Start 2 Num Turns := 1
Max Ship Size Tonnage From Start 3 Amount := 5000
Max Ship Size Tonnage From Start 3 Num Turns := 1

are you then saying these all need to be 0? How will that help the AI?
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  #7  
Old January 17th, 2005, 01:30 AM
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Default Re: designcreation problems again

AT, you could go either way with it. I was modding an AI that had it set up like this:

Max Ship Size Tonnage From Start 1 Amount := 500
Max Ship Size Tonnage From Start 1 Num Turns := 40
Max Ship Size Tonnage From Start 2 Amount := 500
Max Ship Size Tonnage From Start 2 Num Turns := 20
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0

When I tested it out using a high tech start the AI wouldn't design ships over 500 tons until later in the game. I just zeroed everything out and all was good. Did I find a bug? What I don't understand is why anyone would even want to handicap the AI with these lines.


Edit: OK, I just checked using TDM races. On a high tech start the Abbidon and Amonkrie won't design ships larger than cruisers until later in the game and the Aquilaeian won't design anything larger than a battleship until later in the game. I thought that "Start 1-3" corresponded with the begining tech level. Am I mistaken?
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Old January 17th, 2005, 01:44 PM
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Default Re: designcreation problems again

Quote:
Imperator Fyron said:
You are assigning by weapon family, not component family, right?

Hey, once again i owe you. That was the mistake i made. Thanks a friggin bunch !!!
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  #9  
Old January 17th, 2005, 02:01 PM
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Default Re: designcreation problems again

Ragnarok-X, don't feel bad, I did the same damn thing! Finally figured it out after hours of beating my head off the wall.
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Old January 17th, 2005, 02:03 PM
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Default Re: designcreation problems again

hehe
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