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January 16th, 2005, 08:01 PM
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Shrapnel Fanatic
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Re: designcreation problems again
You are assigning by weapon family, not component family, right?
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January 16th, 2005, 08:36 PM
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Major General
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Re: designcreation problems again
Quote:
Imperator Fyron said:
You are assigning by weapon family, not component family, right?
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What IF said. Note: FAMILY number for weapon.
Also be absolutely sure there are NO typos anywhere associated with that weapon.
*Hands Ragnarok-X a non-aspirin pain-killer*
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January 17th, 2005, 12:11 AM
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Shrapnel Fanatic
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Re: designcreation problems again
I don't understand:
If in the Race_AI_Settings file you have the following:
Max Ship Size Tonnage From Start 1 Amount := 5000
Max Ship Size Tonnage From Start 1 Num Turns := 1
Max Ship Size Tonnage From Start 2 Amount := 5000
Max Ship Size Tonnage From Start 2 Num Turns := 1
Max Ship Size Tonnage From Start 3 Amount := 5000
Max Ship Size Tonnage From Start 3 Num Turns := 1
are you then saying these all need to be 0? How will that help the AI?
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January 17th, 2005, 01:30 AM
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First Lieutenant
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Re: designcreation problems again
AT, you could go either way with it. I was modding an AI that had it set up like this:
Max Ship Size Tonnage From Start 1 Amount := 500
Max Ship Size Tonnage From Start 1 Num Turns := 40
Max Ship Size Tonnage From Start 2 Amount := 500
Max Ship Size Tonnage From Start 2 Num Turns := 20
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
When I tested it out using a high tech start the AI wouldn't design ships over 500 tons until later in the game. I just zeroed everything out and all was good. Did I find a bug? What I don't understand is why anyone would even want to handicap the AI with these lines.
Edit: OK, I just checked using TDM races. On a high tech start the Abbidon and Amonkrie won't design ships larger than cruisers until later in the game and the Aquilaeian won't design anything larger than a battleship until later in the game. I thought that "Start 1-3" corresponded with the begining tech level. Am I mistaken?
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January 17th, 2005, 02:27 AM
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First Lieutenant
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Re: designcreation problems again
Had a thought, maybe "Start 1-3" was referring to the AI's difficulty level. After some more testing things didn't change based on difficulty. I'm at a loss as to what "Start 1-3" is based on.
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January 17th, 2005, 02:41 AM
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Shrapnel Fanatic
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Re: designcreation problems again
Its for high tech games, so the AI won't cripple itself by building a baseship on the first turn.
Instead it will stick to say, light cruisers for the first X turns.
That way the few queues available at the start won't be clogged by long-term huge-cost warships.
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January 17th, 2005, 02:48 AM
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First Lieutenant
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Re: designcreation problems again
Ah! OK, now that makes sense. But what exactly is "Start 1", "Start 2", and "Start 3"? I would have thought "Start 3" referred to a high tech start.
Edit: Answered while I was posting. Thank you, this has been bothering me for awhile now.
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January 17th, 2005, 04:09 AM
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Shrapnel Fanatic
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Re: designcreation problems again
So that one I posted with the 5000 limit, is horribly wrong?
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January 17th, 2005, 01:44 PM
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Major General
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Re: designcreation problems again
Quote:
Imperator Fyron said:
You are assigning by weapon family, not component family, right?
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Hey, once again i owe you. That was the mistake i made. Thanks a friggin bunch !!!
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January 17th, 2005, 02:01 PM
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First Lieutenant
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Location: North Carolina
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Re: designcreation problems again
Ragnarok-X, don't feel bad, I did the same damn thing! Finally figured it out after hours of beating my head off the wall. 
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This is the 21st century, right? Then where the hell is my flying car?
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