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January 17th, 2005, 03:30 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Anyone use a Fortified City?
Quote:
Kristoffer O said:
Quote:
Pocus said:
You know Kristoffer, you should really export this in a text file... I never ever saw somebody playing with a mountain citadel eg. The added defense dont compensate in any way the feeble eco bonus, and the huge cost and build time.
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Hmm, yes. We are currently reworking fortresses in dom3. Not sure how dom2 will be affected. Probably not too much, but perhaps some moddability can be incorporated.
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Hey, neato!
Quote:
Tuidjy said:
As far as I am concerned there are two castles worth considering on land:
1. The watchtower - cheap in design points, cheap and quick to build, and a
stumbling block to any invader.
2. The castle - slightly inferior to the fortified city, as a castle, but cheaper
and much faster to build.
The wizard tower is a very nice castle, but costs 120 design points. Who can
afford this?! Everything else is crap. It is true that in a game of mine I am
getting frustrated besieging Mountain Citadels with 350 defense, but I cannot
help but think that maybe, if my opponent had taken a better castle, he would not
have had to man his capital's walls three turns after invading my lands. By the
way, Caelum fell, it just took four turns.
It is no wonder that in Multuplayer, you mostly see watchtowers. I would say
that the best players use them exclusively.
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This is interesting.
I tend to disagree, but I suppose that depends on what you mean by "best players" and "mostly watchtowers". I suppose those that feel they belong to the "best players" should post here.
Wizard Tower: I have used it with quite palpable success with Pythium, which gets me both decent income and resources for my principes as well as quick forts all over for lots and lots of cheapo communion slaves. As to who can afford it, well, I felt that Pythium could, and certainly even more so could, for example, Caleum, or any nation with high temp settings. Never tried, though, cause I like a castle. I agree with the Mountain Citadel however, I cant imagine the context in which that could be a real boon.
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January 17th, 2005, 03:44 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Anyone use a Fortified City?
Maybe if many "castle plans" could be bought, the Mountain Citadel would be worth buying for those strategically important but economically poor provinces. It might still not be worth buying, but having it in addition to Watchtower/some other cheap castle could provide some interesting possibilities...
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January 17th, 2005, 07:28 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Anyone use a Fortified City?
I am not saying that I am one of the best players, but I will challenge anyone who dares to say that I am not!
I use only watchtowers, but it may be due to the fact that I play only Vanheim. My forces are extremely mobile and mostly undetectable, so I can usually relieve the siege of any castle before it falls... or teleport a welcoming commitee for those who dare storm it.
Why would I even consider another castle? My troops needs little in the way of ressources, I fight mostly with mages, I like to build a castle in every province, and I don't rely on walls, tower archers and PD for defense.
In my present game, there are four races that look like possible winners. One is an underwater nation, the other three use watchtowers.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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January 20th, 2005, 05:19 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Anyone use a Fortified City?
Quote:
Yvelina said:
I am not saying that I am one of the best players, but I will challenge anyone who dares to say that I am not! 
I use only watchtowers, but it may be due to the fact that I play only Vanheim.
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You might be one of the best players, and you might not. But how can you even remotely claim to be one of the best players and yet play only a single race? What happened to BF Ulm, which you used to play occasionally?
As for the castle selection, only the watchtower is a good selection for ANY race. Perhaps the others can be a good choice in selected situations, like the Hill Fort for Miasmi C'tis or the Fortified City for Tuatha Man or the castle for certain other playing styles, but no other choice can be used in any pretender design for any race.
If national troops were viable in the late game, then perhaps higher admin choices would be more useful. Or if MP games had victory conditions which prevented them from going on and on for so long, then other type castles would DEFINITELY be useful.
Perhaps the reason Petar says that the best players only use the watch tower is because it is difficult to win a long game unless you have a castle in every province. This means a cheap one that can be built quickly, like the watch tower. I have definitely noticed that the watch tower matches the playing style of most of the top players, which I am not among.
In fact, I am trying to recall if I have ever played a long MP game (>80 turns) where the winning player selected something besides the watch tower. And I cannot think of any such game right now...
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January 20th, 2005, 10:37 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Anyone use a Fortified City?
I'm beginning to think that many of the so-called "balance" issues in dom2 multiplayer are because of the prevalence of "all against all" games. In those games, it is in each player's best interest to avoid war with the other players while working on his overwhelming tech.
Naturally, this leads to that overwhelming tech being "over-balanced" when the end game comes.
One approach is to change the stats in order to make alternative strategies remain competitive even at the end of very long games. Another approach is to play games such as "one team vs. one other team" or "pentagram style", where prosecuting a war earlier in the game is a worthwhile strategy.
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January 20th, 2005, 03:42 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Anyone use a Fortified City?
Quote:
The Panther said:
If national troops were viable in the late game, then perhaps higher admin choices would be more useful.
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High admin isn't giving much advantage in the late game, but if you used high admin's advantage in the early game and squashed couple of opponents, you'd already realized the advantage of your castle and had more provinces, gem income, summoned troops etc for the late game
Quote:
The Panther said:
Perhaps the reason Petar says that the best players only use the watch tower is because it is difficult to win a long game unless you have a castle in every province.
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I'm not sure how true this statement is, but there's no rule forcing you to get into the long game. Those with watch towers may have advantage in the long game, but they need to survive to reach it. Many times I've attacked mad-castling watch tower player around turn 20-40 only to discover that he has nothing to defend them with. In aggressive games mad-castling is like baiting an opponents to attack you - everybody wants some infrastructure for free. Before somebody else has grabbed it
Quote:
The Panther said:In fact, I am trying to recall if I have ever played a long MP game (>80 turns) where the winning player selected something besides the watch tower. And I cannot think of any such game right now...
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I can only remember one game that has not been decided before turn 80, and in that game all watch-tower players were dead by that time  Here I must mention that I'm staying away from the games on maps large than Craddle. That's just too much micromanagement for my taste.
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