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  #1  
Old January 18th, 2005, 11:26 PM
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Default Re: Pointer Mod

Quote:
Imperator Fyron said:
Your mod needs Savegame and Empires folders...
No it doesn't. First thing I do every time I download a mod is delete the savegame folder - I don't like saving all my PBW turns to different places depending on which mod my game happens to be using

edit: crap, I replied to a post on the FIRST page of the thread
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Old January 19th, 2005, 01:26 AM
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Default Re: Pointer Mod

Quote:
Ed Kolis said:
Quote:
Imperator Fyron said:
Your mod needs Savegame and Empires folders...
No it doesn't. First thing I do every time I download a mod is delete the savegame folder - I don't like saving all my PBW turns to different places depending on which mod my game happens to be using

edit: crap, I replied to a post on the FIRST page of the thread
Indeed you did. Didn't we already talk about this anyways? Just because you are weird doesn't mean the mod doesn't need Savegame and Empires folders.

edit: I am certain that was some horrible butchery of the English language I just performed there... oh well.
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  #3  
Old January 19th, 2005, 07:04 PM
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Default Re: Pointer Mod

How about I make a special release of the Pointer Mod without the save game folder and call it "The Pointer Mod: Ed Kolis's Special Edition?"

Meanwhile, if you want in on the PBW game I need to know what ship set you'll be using so I can create a directory for it in Pictures\Races.
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Old January 19th, 2005, 07:51 PM
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Default Re: Pointer Mod



No, you don't need to create a directory for it in Pictures\Races - I can just delete that too and the stock directory with my whole shipset collection will be used

Unless some players are planning on missing their turns and want a special AI running on PBW???
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Old January 20th, 2005, 04:02 PM
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Default Re: Pointer Mod

I studied the PBW FAQ a little more. I think I understand now. I'll set up the game as soon as the admins instal The Pointer Mod onto the PBW system.
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Old January 21st, 2005, 06:19 PM
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Default Re: Pointer Mod

I've just opened a new game at PBW called "The Pointer Mod game."

Please join and enjoy the mod. The game is open to everybody.

http://seiv.pbw.cc/
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Old January 24th, 2005, 02:50 PM
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Default Re: Pointer Mod

Three spots left for those who want to get in on this game.
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Old February 18th, 2005, 05:37 PM
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Default Re: Pointer Mod

Ahh!. Thanks to Atraikus's AI Modding cheat sheet, almost all my AI problems are now solved.

If you have a Req Ability like Cargo Storage that has a required percentage on the hull size, the AI will add that percentage of component plus one.

The default AI is now completely working!

I have no idea why the AI wasn't exploring before and I still can't figure out why the AI keeps putting the Prefab Fortifications on ships though. The AI's just adding them at the end. They don't affect ship performance, so I'm not really worried yet.
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