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January 18th, 2005, 11:26 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Pointer Mod
Quote:
Imperator Fyron said:
Your mod needs Savegame and Empires folders...
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No it doesn't. First thing I do every time I download a mod is delete the savegame folder - I don't like saving all my PBW turns to different places depending on which mod my game happens to be using
edit: crap, I replied to a post on the FIRST page of the thread 
__________________
The Ed draws near! What dost thou deaux?
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January 19th, 2005, 01:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Pointer Mod
Indeed you did. Didn't we already talk about this anyways? Just because you are weird doesn't mean the mod doesn't need Savegame and Empires folders.
edit: I am certain that was some horrible butchery of the English language I just performed there... oh well.
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January 19th, 2005, 07:04 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Pointer Mod
How about I make a special release of the Pointer Mod without the save game folder and call it "The Pointer Mod: Ed Kolis's Special Edition?"
Meanwhile, if you want in on the PBW game I need to know what ship set you'll be using so I can create a directory for it in Pictures\Races.
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January 19th, 2005, 07:51 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Pointer Mod
__________________
The Ed draws near! What dost thou deaux?
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January 20th, 2005, 04:02 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Pointer Mod
I studied the PBW FAQ a little more. I think I understand now. I'll set up the game as soon as the admins instal The Pointer Mod onto the PBW system.
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January 21st, 2005, 06:19 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Pointer Mod
I've just opened a new game at PBW called "The Pointer Mod game."
Please join and enjoy the mod. The game is open to everybody.
http://seiv.pbw.cc/
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January 24th, 2005, 02:50 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Pointer Mod
Three spots left for those who want to get in on this game.
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February 18th, 2005, 05:37 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Pointer Mod
Ahh!. Thanks to Atraikus's AI Modding cheat sheet, almost all my AI problems are now solved.
If you have a Req Ability like Cargo Storage that has a required percentage on the hull size, the AI will add that percentage of component plus one.
The default AI is now completely working!
I have no idea why the AI wasn't exploring before and I still can't figure out why the AI keeps putting the Prefab Fortifications on ships though. The AI's just adding them at the end. They don't affect ship performance, so I'm not really worried yet.
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