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Old January 19th, 2005, 02:36 PM
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Default Re: troop damage troop loading shield troops

Quote:
brianeyci said:
I have 7 shield troops with 2x shield III and ECM.
I have 144 ground troops with cockpit and 3x ground cannon.

Against a large planet with 4800 population, how many troops on average will I lose?
Lets see...
7x( 2x60+10 ) = 910 (130 each)
144x (10) = 1440 (10 each)
- - - - - Dealing 60 damage each

You are facing:
240 militia:
10 damage each (2400)
30 hitpoints each (7200)

---

Presuming that the default to-hit is 100%, and that your racial GC modifiers balance, the first round should go something like:
You deal 60x144*0.3 = 2592
Militia deal 240*10*0.3*0.6 = 432

I'd expect you to lose one shield troop and 26 assault troops while killing a third of the enemy on the first round.

Overall I'd say about 50 assault troops lost and 2-4 shield troops to take the planet.

If you were to double your shield troops, I would expect that to change to 4-6 shield troops and assault deaths in the high 20's

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If it starts at 50%, then the militia are pretty much hosed.
You deal 1296
They deal 240*10*0.3*0.01 = 7.2

They wouldn't be able to kill any shield troops, though a handful of assault troops could die.
It would take you 20 turns to kill them all, so this can't be it.

----

*Notes:
- Stock settings.txt values were used. This dosen't nessesarily apply to mods.
- Damage isn't strictly left-to-right. At this point in time, I believe it is a hitpoints lottery like ship internals.
- The ECM affects all allied units on the ground.
- Damage carryover between GC rounds was assumed for simplicity. Actual damage will be somewhat lower.
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