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July 20th, 2001, 04:58 PM
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Re: Modders. RE: Sats with Combat movement.
quote: Originally posted by geoschmo:
...but I hadn't worked out a good game explaination of it.
Thunderbird 5?
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July 20th, 2001, 05:05 PM
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National Security Advisor
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Re: Modders. RE: Sats with Combat movement.
"THUNDERBIRDS, READY!"
ROFL
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July 20th, 2001, 06:12 PM
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Second Lieutenant
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Re: Modders. RE: Sats with Combat movement.
It will get loaded on carriers and used as though it were a fighter.
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July 20th, 2001, 06:41 PM
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Re: Modders. RE: Sats with Combat movement.
That's true.
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July 30th, 2001, 03:14 PM
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Re: Modders. RE: Sats with Combat movement.
Not only would these "mobile satellites" get loaded on carriers, that's the ONLY way you could deploy them from a ship. The standard satellite bays wouldn't be able to launch the mobile satellites...
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July 30th, 2001, 04:40 PM
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Shrapnel Fanatic
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Re: Modders. RE: Sats with Combat movement.
Once you have discarded the distinction between sats and fighters, you could simply give both your components the ability to launch both vehicles equally.
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July 31st, 2001, 02:55 AM
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Re: Modders. RE: Sats with Combat movement.
"Code" is the two letter abbreviation for the ship type: ES = Escort, FG = Frigate, etc. FS is the code for a small fighter. I don't know whether this info is used for anything other than informational displays, such as the combat summaries in the Log.
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not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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