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July 20th, 2001, 06:12 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Modders. RE: Sats with Combat movement.
It will get loaded on carriers and used as though it were a fighter.
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July 20th, 2001, 06:41 PM
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National Security Advisor
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Re: Modders. RE: Sats with Combat movement.
That's true.
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July 30th, 2001, 03:14 PM
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Major
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Re: Modders. RE: Sats with Combat movement.
Not only would these "mobile satellites" get loaded on carriers, that's the ONLY way you could deploy them from a ship. The standard satellite bays wouldn't be able to launch the mobile satellites...
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July 30th, 2001, 04:40 PM
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Shrapnel Fanatic
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Re: Modders. RE: Sats with Combat movement.
Once you have discarded the distinction between sats and fighters, you could simply give both your components the ability to launch both vehicles equally.
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July 31st, 2001, 02:55 AM
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General
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Re: Modders. RE: Sats with Combat movement.
"Code" is the two letter abbreviation for the ship type: ES = Escort, FG = Frigate, etc. FS is the code for a small fighter. I don't know whether this info is used for anything other than informational displays, such as the combat summaries in the Log.
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not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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July 31st, 2001, 03:15 AM
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General
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Re: Modders. RE: Sats with Combat movement.
The question that I have is if the AI would use these properly. In all likelyhood your "satellite group" would run out to meet an attacking fleet instead of staying near the planet. So, it would just get killed and not help to defend your planet anymore than if it had been stationary and left on the wrong side by the 'random' placement routine.
[This message has been edited by Baron Munchausen (edited 31 July 2001).]
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