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  #1  
Old January 20th, 2005, 01:39 AM
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Default Re: 3D modelling

hi!
i was about to download the program you mention here (doga i think it's name is), but the problem is that from what i see it's about 30 mb don't?, and with my modem it'll take about 3,4 hours with luck, so...., it's worth?, i've blender, but it seems a bit complicated but i've to read some tut i found, so what do you think, should i try to download doga?
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  #2  
Old January 20th, 2005, 01:47 AM
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Default Re: 3D modelling

If you want to make ship sets and have fun, then yes, it is worth it. But be sure you download DOGA L3.
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  #3  
Old January 24th, 2005, 06:44 PM
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Default Re: 3D modelling

Grrrr! My DoGA L3 seems to have "blown up;" I open a part in the assembler and as soon as I click any part to edit it, I get:

Quote:
Pame has caused an error in PICLIB.DLL. Pame will now close.
... and then it crashes. I assume PICLIB is the picture library?

On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Oh, and the uninstall process won't finish either, so I can't reinstall the darn thing.

LIL' HELP....!
Turin
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Old January 24th, 2005, 08:19 PM
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Default Re: 3D modelling

Quote:
TurinTurambar said:
On another note, I can't seem to use any of these *****in new textures I downloaded either. (Moreover, when exploring the file folders of DoGA, I find all sorts of textures and effects that aren't available when I'm using the Parts Assembler, but I think that's a whole 'nother issue.)

Is there a standard resolution that the textures have to be? Do they have to be .png files? I can take a jpeg of a table-lamp from a desktop folder and paste it over a ship hull, but not any of these textures. WTF?

Turin
They can be in any resolution, and they can be in BMP, JPEG, PNG, or in TGA format.

As for your PICLIB.dll problem, I haven't a clue on how to fix it; try just reinstalling over everything and see if that works.
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Old January 24th, 2005, 10:10 PM
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Default Re: 3D modelling

Thanks TC. I'm tired and hungry right now so this isn't the time I guess. I'll try manually removing all the L3 crap and reinstalling after that. I tried just running the install again and it does the same thing.

Ugh. Computers.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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Old January 26th, 2005, 01:57 PM
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Default Re: 3D modelling

OK. So the error occurs when I click an arrow in the bottom of the texture window and open a file browser. (Attached screenshot). If I click to set an external texture to that button, that's the error I get.

Now. The problem is, once you set that button to that texture it can never be changed, that's a function of the program that TodZ mentions even in his tutorial. And now that the texture is in there, anytime you try to edit any pallet, it sees that error in loading to PicLib and the whole thing crashes. The whole program is now completely defunct. The only solution is to manually remove all of DoGA (data/mecha backed up of course) and reinstall the whole thing.

That TOTALLY blows. Has anyone else had this problem? I have all my external textures in a folder on the Desktop... is that wrong? / should they be "installed" somehow? Where do you guys save your textures?

I know it's not a size problem, cuz I have several at the recommended 512x512 and those don't work either. I also know it's not a filetype problem; they're all jpeg's.

I'm at a loss and haven't worked on a model in a week and that's really buggin me...


I'll reinstall it tonight and try to get that funky error again. I've tried emailing TodZ, but he hasn't responded.

Turin

<edit: found the error screenshot>
Attached Images
File Type: jpg 327196-PicLibrary_Error.jpg (26.4 KB, 175 views)
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au&gt;M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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Old February 18th, 2005, 05:52 PM
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Default Re: 3D modelling

What's your current status on that PAME bug? I think I replied off list several weeks ago. One possiblity that has come to mind is that a progressive JPG image might freak out the image library code if it didn't know how to parse it. Also, I think you can just edit an INI file to remove files from your texture scratch pad without having to re-install L3.
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Specifically, you can edit dogal3.ini with any text editor and change/delete the UserTexture entries. That might save you some grief.
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