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Old January 22nd, 2005, 08:47 PM
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Boron Boron is offline
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Default Re: Balancing Wrathful Skies

Quote:
johan osterman said:
The troop mix you describe is a consequence of wrathful skies, amongst other things, though. So saying that the spell is spell is not a problem based on that is arguably a little disingenious.
You could then say that Airmagic is in general too strong .

Even if Wrathful skies wouldn't exist Air would still be 1st priority for most players because Air is AN damage and has good precision .

Lightning , Shimmering Fields , Thunderstrike , Orb lightning and Shock wave are excellent spells too .


But since there are already enough counters in the game it is imo balanced enough .

And Airnations have 2 big problems already anyways :
Problem 1 : after 5 turns normally your Airmages just spam battlesummons
Problem 2 : If you face Air immune stuff your Air mainly mages are rather useless in this combat , especially true for caelum , vanheim and man . Most severe though for vanheim because the Vans are Air-blood mages so they have no other battlefield spells while caelum mages could at least cast water spells like frozen heart and Pythium has good astral magic .


Airmagic is indeed the most lethal battlemagic but expect for boots of flying , AQs and staffs of storm + of course the few gems needed for wrathful skies you don't need Air Magic much .

Imo it is really quite fine as it already is :
Air : Best direct damage battlefield magic , AQs
Fire : 2nd best direct damage battlefield magic , artillery via flames from sky
Earth : dwarfen hammers , good summons like mech men
Nature : fever fetishes , GoH , GoR , good summons like lamia queens , ivy kings , charm
Astral : best indirect battle spells with soul slay and the like , mind duel , wish , Sc items like lucky coin , Amulet of antimagic etc.
Water : Clams , Water queens , Boots of quickness , Jade armor
Death : Summons , Summons , Summons ... , Wraith swords
Blood: Summons , Summons , Summons ... , Blood thorn , Hell sword

So to really do well you should have about 6 of all 8 possible magics at least covered , even better all 8 .
This is a sign of good balance .

In a further patch Wrathful skies requirements could be upped to air 5-7 and false horrors could be a bit nerfed but that's really all that should be considered . If more is done it really harms the game imo and maybe even those 2 changes harm the game already .
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