Quote:
PashaDawg said:
I like the theater of war map, as long as there will not be a major problem with getting in and out of central circle by both members of a team. I also like the idea of either victory points or a % of the central circle as the grounds for victory.
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No victory points or any other victory conditions expect total annilihation are not good .
If one team controls 70% of the map thnx to rushing but another team hoarded + turtled the turtling team has a really good chance to win .
Land possession says little about the strength of a nation .
I would say averagely a province is worth the equivalent of 3 clams and 3 fetishes cause in average a province will give you about 3 gems income and about 40 gold income when fully searched and with not really hostile scales .
In lategame thnx to wish astral pearls are the most important gems though so clams become even more important .
Anyways the assumption is not unlikely that on turn 70 e.g. team A will control 150 provinces and 100 clams , team B will control 40 provinces , but 400 clams and 200-300 fetishes e.g. .
Team B has then probably a better chance to win the game than team A though team A possesses 60% of the map .
So for the sake of real comptetition lets keep the victory condition of Total Annilihation
