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  #1  
Old January 24th, 2005, 04:43 PM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
-10% accuracy per level
Just for that, I would never use the larger mounts unless I had a ridiculously high combat bonuses advantage over all my enemies. With the way combat bonuses work in SEIV, that is much too large a penalty for the larger mounts to be viable unless they give a damage bonus of around +200% to +300% at a minimum for the largest. Yes, that's triple to quadruple damage/space, and even then the largest might not be useful.
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Old January 24th, 2005, 04:53 PM
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Default Re: Carrier Battles Mod

Keep in mind that the ranges are only 2-4 for these capital ship weapons. The zero-point will be in the middle, too.

So the 20 and 40 mm guns should have some chance of hitting fighters, and the 100mm gun should have about 40% to-hit even at the doubled max range.
Also, the additional punch of the big guns will be more effective than it looks, since the captial ships will be using leaky shields. The smaller guns will end up doing no damage to most capital ships, and much of the medium guns' damage will be negated.
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Old January 24th, 2005, 04:59 PM

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Default Re: Carrier Battles Mod

Suicide:

The more you describe your idea, the better it sounds. Can't wait to check it out.
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