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  #1  
Old July 28th, 2001, 09:58 AM
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Default Re: Space Empires 4 Mod Launcher

Ok, I've just started work on V1.6 and I'm sure I should have it finished within an hour or so.
SJ : I've not used basic for years but does this look familiar? :-
Randomize(i)
Print(file,ASC(ord(Password[i])+round(rnd(i)*100)))

Puke: If that was a serious offer then I am most appreciative
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The Unofficial Space Empires 4 Mod Utility V2.26
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  #2  
Old July 28th, 2001, 10:55 AM
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Default Re: Space Empires 4 Mod Launcher

Ok here is V1.6
This Version adds support for.....
AUTOMAGIC PASSWORDS
Once you've entered your usernumber and password for a particular game, the program will store it for future reference.
The password is encrypted so you dont need to worry about people opening the .ini file to read it.
Also, on a minor note, the X (for closing the prog) has been reduced in size by 2 pixels
SJ : I guess there's just no pleasing some people :P

As usual, 3 flavours of download.
.Zip (183 K)
.Rar (170 K)
.Ace (146 K)

Enjoy.


------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>

Check a Screenshot of it<HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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  #3  
Old July 29th, 2001, 12:50 AM
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Default Re: Space Empires 4 Mod Launcher

Ok I'm sort of at a loose end now.
Short of starting work on an "all-in-one" mod maker I can't really think of anything that needs adding to the Mod-Picker
If anyone can think of any features they want or find any bugs you know where to post.



------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>

Check a Screenshot of it<HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -(HERE)-
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  #4  
Old July 29th, 2001, 09:05 PM
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Default Re: Space Empires 4 Mod Launcher

quote:
Originally posted by Matryx:
Short of starting work on an "all-in-one" mod maker I can't really think of anything that needs adding to the Mod-Picker


neither can i, but a mod maker would be handy. it could be simple too. simply a text file editor, but you would have a menu to say, 'edit facilities' or 'edit components.' then you would have a component list where you could scroll through the names of components without having to scroll through all their info, and you could add or remove them, or move them up or down. clicking on one could expand it, or populate its information into an editable text box in the same window. and that would be about it.

unless you wanted to go totally nuts and build in little game-ballancing features like charts to analyze damage ratios for new components you are creating, or ability bonus vs resource costs vs tech requirements for new facilities. I dont think it would need to let you drag and drop abilities or anything, but maybe easy access to the abilities.txt (like in the map editor) would be handy.

quote:
Originally posted by Matryx:
Puke: If that was a serious offer then I am most appreciative


sure. drop an email to luke@frnk.com and send me the shipping info that i will need to have shrapnel send it to you. I have gotten enough play out of this game to make it worth buying another copy.


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  #5  
Old August 2nd, 2001, 06:39 PM
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Default Re: Space Empires 4 Mod Launcher

*Bump*
A rather useful utility that I think more people should be aware of.

Any requests for this one, as usual, I will be happy to help with.
If you want the source code, e-mail me.
It's written in Delphi4

------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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  #6  
Old August 2nd, 2001, 09:43 PM
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Default Re: Space Empires 4 Mod Launcher

Matryx,

Honestly I haven't ungraded to the newst Version yet, so if you have already added this never mind, but I was thinking today it would be cool to have a button to launch the map editor from the mod launcher. Since the map editor references the data files too, it would be kind of useful for those of us wanting to make mod specific maps.

Very slick program.

Geoschmo
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  #7  
Old August 2nd, 2001, 09:49 PM
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Default Re: Space Empires 4 Mod Launcher

Ok, I uploaded to 1.6 and I don't see it.

The map editor uses the path.txt file just like the game does. If you want to make maps with specific mod files like systemnames and planet sizes, you have to change the path.txt file before you launch the map editor.

I was thinking you could snuggle a map editor button next to the "play seiv" button and it would accomplish this.

I am spoiled on this thing. It is very nice.

Geoschmo
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