.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 29th, 2001, 09:05 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

quote:
Originally posted by Matryx:
Short of starting work on an "all-in-one" mod maker I can't really think of anything that needs adding to the Mod-Picker


neither can i, but a mod maker would be handy. it could be simple too. simply a text file editor, but you would have a menu to say, 'edit facilities' or 'edit components.' then you would have a component list where you could scroll through the names of components without having to scroll through all their info, and you could add or remove them, or move them up or down. clicking on one could expand it, or populate its information into an editable text box in the same window. and that would be about it.

unless you wanted to go totally nuts and build in little game-ballancing features like charts to analyze damage ratios for new components you are creating, or ability bonus vs resource costs vs tech requirements for new facilities. I dont think it would need to let you drag and drop abilities or anything, but maybe easy access to the abilities.txt (like in the map editor) would be handy.

quote:
Originally posted by Matryx:
Puke: If that was a serious offer then I am most appreciative


sure. drop an email to luke@frnk.com and send me the shipping info that i will need to have shrapnel send it to you. I have gotten enough play out of this game to make it worth buying another copy.


------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old August 2nd, 2001, 06:39 PM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

*Bump*
A rather useful utility that I think more people should be aware of.

Any requests for this one, as usual, I will be happy to help with.
If you want the source code, e-mail me.
It's written in Delphi4

------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
  #3  
Old August 2nd, 2001, 09:43 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

Matryx,

Honestly I haven't ungraded to the newst Version yet, so if you have already added this never mind, but I was thinking today it would be cool to have a button to launch the map editor from the mod launcher. Since the map editor references the data files too, it would be kind of useful for those of us wanting to make mod specific maps.

Very slick program.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old August 2nd, 2001, 09:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

Ok, I uploaded to 1.6 and I don't see it.

The map editor uses the path.txt file just like the game does. If you want to make maps with specific mod files like systemnames and planet sizes, you have to change the path.txt file before you launch the map editor.

I was thinking you could snuggle a map editor button next to the "play seiv" button and it would accomplish this.

I am spoiled on this thing. It is very nice.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old August 2nd, 2001, 10:00 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

This tool is very good and Shrapnel should press release it like they did with pbm.
Reply With Quote
  #6  
Old August 3rd, 2001, 12:05 AM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

GeoSchomo : What a wonderful idea.
I have a few things to add to the new Version which I should be releasing at the same time as my Beta Mod Editor.

The main 2 new things will be :-
1. Edit Mods (Fire up the mod editor)
2. Edit Maps (Fire up the map editor)

The bad thing about the map editor is that if you have edited the spacial entities (stars, asteroids, storms etc) it reads the data files just fine.. but NOT the pictures
it uses the default SE4 pictures
still nothing I can do about that.

------------------
The Unofficial Space Empires 4 Mod Utility V1.6
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
  #7  
Old August 4th, 2001, 01:52 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Space Empires 4 Mod Launcher

Matryx,

One more suggestion. Could you put a minimize button on the Mod picker screen please?

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.