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January 28th, 2005, 07:21 AM
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Join Date: Jan 2005
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Re: Pointer Mod
I'm checking the mod out in singleplayer right now. The only bug I've found is this: When in the build queue for a planet I right click on Commercial Mineral Storage I, I receive a stream error and it displays no information.
One positive thing I can say is that you've made organics and radioactives more important, which I think is a good thing.
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January 28th, 2005, 10:31 AM
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Join Date: Dec 2004
Location: Kingston, ON
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Re: Pointer Mod
The facilities pics "Images 601 to 655
- Images extracted from Galactic Civilizations (© 2002, Stardock) and compiled for use in Space Empires IV by Imperator Fyron" NEED to be redone to standard  BMP's
I redid mine with Irfanview [img]/threads/images/Graemlins/icon29.gif[/img] and now work fine 
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January 28th, 2005, 04:47 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Pointer Mod
I ran into that problem too. I just opened the images in Photoshop and re-saved them as .bmp files
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January 28th, 2005, 10:01 PM
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Re: Pointer Mod
Thanks for the advice, I'll try that when I get home today.
So far the mod is pretty interesting. It seems to slow down the inital rush for colonization nicely.
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February 1st, 2005, 12:44 AM
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Re: Pointer Mod
I found a bug that's a pain. It happens when upgrading facilites.
Specifcally with Commercial Radioactive Storage facilities.
WHile on the main screen click on the wrench to view all build queues. Then click upgrade facilites. All colonies with commercial radioactive storage that are due to be upgraded to the next level will be upgraded to the next level of organic not radioactive.
EDIT: I've done some looking in the facilites.txt, it looks like Commercial Organic Warehouse and Commercial Radioactive Warehouse have the same facility family number, which is 1041.
So:
Commercial Radioactive Storage I
upgrades to
Commercial Organic Storage II
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February 1st, 2005, 01:51 PM
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Major
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Join Date: Oct 2000
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Re: Pointer Mod
Quote:
VaultDweller said:
Commercial Organic Warehouse and Commercial Radioactive Warehouse have the same facility family number, which is 1041.
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No problem. I'll fix that in v1.2.
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February 1st, 2005, 05:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Pointer Mod
Quote:
ironman said:
The facilities pics "Images 601 to 655
- Images extracted from Galactic Civilizations (© 2002, Stardock) and compiled for use in Space Empires IV by Imperator Fyron" NEED to be redone to standard BMP's
I redid mine with Irfanview [img]/threads/images/Graemlins/icon29.gif[/img] and now work fine
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They work just fine for me... What OS are you running?
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February 1st, 2005, 09:45 AM
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Re: Pointer Mod
win xp pro with 512 mem and 40 gig hd it's a p3 duron chipset ati 32 mg video card
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February 1st, 2005, 02:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Pointer Mod
Quote:
ironman said:
win xp pro with 512 mem and 40 gig hd it's a p3 duron chipset ati 32 mg video card
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Now that is really weird... There have been problems with BMPs created in MS Paint under win2k or winXP not working in SE4 in win98, but I've never heard of them not working in winXP. I could have sworn SE4 was able to load these images before... There is something terribly buggy in how SE4 reads image files.
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February 1st, 2005, 04:32 PM
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Join Date: Dec 2004
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Re: Pointer Mod
well we ARE dealing with Microsoft here [img]/threads/images/Graemlins/WinLogo.gif[/img] 
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