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Old January 29th, 2005, 05:21 PM
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Default Re: Warp Point Locations

The WPs are always on the closest side of the system to the system where you open the WP from.

I have often noticed that if you open a WP to a system that already has a WP on the side where the new one opens, the new one will be in the same sector as the old WP. This does not always occur, of course.
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Old January 29th, 2005, 06:17 PM
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Default Re: Warp Point Locations

I know that in a general sense, the warp point opens at the approximate clock position that one might guess it would. I also notice that it usually opens in the first or second sectors nearest the system border. I won't swear to this, but I seem to remember that when I closed a warp point that I created, reopening it produced the same result as the original. I just wish I could be sure.

It looks like it's time for an experiment. The program has to generate a set of coordinates in the target system somehow.
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Old January 30th, 2005, 05:09 PM
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Default Re: Warp Point Locations

Try mining a few areas on that side of the system. Could be a nasty suprise for someone
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Old January 31st, 2005, 04:29 PM
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Default Re: Warp Point Locations

Quote:
wildcard06 said:
Try mining a few areas on that side of the system. Could be a nasty suprise for someone
Unless your game has a restrictively low unit limit :/
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