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January 31st, 2005, 12:21 AM
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Captain
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Join Date: Nov 2003
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Re: OT: Setting up new parts with Doga
Thanks for those links AT. That forum over at DoGA is a piece of crap for trying to find anything.
BTW, I downloaded the new Beta for L3 and it freakin rocks. Taz posted a link to it in response to my problems over there.
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
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January 31st, 2005, 01:21 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: OT: Setting up new parts with Doga
Setting up parts is most terrifying. You need to render them, create a thumbnail for each picture. Create a bigger Thumbnail featuering EACH single render. Then you need to edit the parts.ini file, in addition you need to edit all the parts you want to add to fit a certain theme, i.e. Ball01, Ball02 and so on. This majorly sucks. No way i will do that work more than once. To make it EVEN worse, each library/Thumbnail only features a maximum of 16 parts. Downloaded a hundred parts ? Oh well, go and create 6 thumbnails then...
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January 31st, 2005, 03:16 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: OT: Setting up new parts with Doga
Rag - it used to be a terrifying. I had to do it many times. Now with the latest version of L3, it recognizes the INI files automatically. No editing.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 31st, 2005, 06:01 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: OT: Setting up new parts with Doga
WTF: i downloaded l3 including the highres textures. STILL it seems it wont "automaticly" import them the way you described it. I still have to create a folder with thumbnailes and a "major" thumbnail, is this right ?
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January 31st, 2005, 06:06 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: OT: Setting up new parts with Doga
Yo and while im at it. Today i downloaded this metasquee tool to export and import stuff into DoGa. I created a fighter launch system in 3dsmax, exported it as 3ds. I then opened it into metathingy and choose to export it into doga. Now starting doga, the part shows up just fine. But it wont apply textures at all. It seems it has still the incorporated material/base color which was automaticly added within 3ds. Is there any way i can "clean" it up, or do i have to choose specific options to allow a proper import ? Ty you a lot.
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January 31st, 2005, 07:35 PM
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Second Lieutenant
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Join Date: Mar 2004
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Re: OT: Setting up new parts with Doga
AT, the links you provided in the quote save in a *.lzh format. How do I use these? Also, what did you mean by Doga L3 or better???? Is there a higher version?
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January 31st, 2005, 08:24 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: OT: Setting up new parts with Doga
You will have to ask Todd over at the Doga English site guys.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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