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  #1  
Old February 3rd, 2005, 05:35 PM
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Default Re: Q on experience

I'm not familiar with a bug where the estimated chance to hit in tactical combat is actually wrong.

In general though, the reason for this is that you don't have all the boni that your opponent has:

* Ship and Fleet training
* Cultural Space Combat modifiers
* Racial Aptititude Offence and Defence modifiers
* Vehicle size modifiers
* Per-weapon to-hit modifiers (not always shown)
* Talisman device
* Scattering Armor
* Stealth Armor
* ECM
* Combat Sensors
* Temporal Event Predictor facilities
* Neural Network devices

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Old February 3rd, 2005, 05:45 PM

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Default Re: Q on experience

First: Thanks for all those quick replies!!!!!


Quote:
PvK said:
I'm not familiar with a bug where the estimated chance to hit in tactical combat is actually wrong.

but strange, no?
I forgot to mention that I use TDM modpack. May that screw things up?

* Ship and Fleet training
not enough, I humby admit

* Cultural Space Combat modifiers
well
* Racial Aptititude Offence and Defence modifiers
at least my attack shows a "+"
* Vehicle size modifiers
sure
* Per-weapon to-hit modifiers (not always shown)
Ah yes, that's a good one!
I've been looking for a list/spreadsheet. But found none. Any clue?
* Talisman device
I hate it (when my enemy has it)
* Scattering Armor
I have it and use it
* Stealth Armor
I have it and use it
* ECM
I have it and use it
* Combat Sensors
I have it and use it
* Temporal Event Predictor facilities
I think my race doesn't have access to that tech
* Neural Network devices
hmmm but they are only useful for unexperienced ships IF there is at least one experienced ship in the same fleet.
yes or no?
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  #3  
Old February 3rd, 2005, 05:48 PM

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Default Re: Q on experience

Fyron's max/min guide hosted on spaceempires.net
I've been on that site but can't find it. Is it part of the forum there?
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  #4  
Old February 3rd, 2005, 05:50 PM
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Default Re: Q on experience

The guide is available here.
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Old February 3rd, 2005, 05:54 PM

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Default Re: Q on experience

Alneyan THANKS!
I *love* working links!
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Old February 3rd, 2005, 05:53 PM

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Default Re: Q on experience

Well from what you folks write I guess I have to put more emphasis on training facilities.
@brian:
I thought only one trining facility per system is effective??
Talisman is out since my race is not religious.

oh, and: I switched from fast combat to slow via options and really it weren't my weak old eyes - my ships really shot only into the vacuum while my enemy ... well usually gets a scary 100% hit to fire ratio (yes, without a talisman)
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  #7  
Old February 5th, 2005, 03:09 AM
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Default Re: Q on experience

Without the talisman, the maximum chance to hit is 99%. There is also a minimum of 1% chance to hit.
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