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  #1  
Old February 5th, 2005, 10:01 PM

Kevin Arisa Kevin Arisa is offline
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Default Re: What Should I Make Now?

Star Wars is a definite maybe. There is the Old Republic, New Republic, Trade Federation, and Galactic Empire. I'm sure there are others like Hapans, Ssi-ruuk and Vong but reference material on those is pretty scarce.

I think you are giving SE4 a great sendoff with all of your excellent sets. Keep it up!
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  #2  
Old February 5th, 2005, 10:03 PM
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Default Re: What Should I Make Now?

Well I could point you to a few SFB shipsets I would like to have made...? I mean if your 'really bored'...

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  #3  
Old February 5th, 2005, 10:16 PM
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Default Re: What Should I Make Now?

Think up the wackiest ship design you can. Then, make it work.
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Old February 5th, 2005, 10:32 PM
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Default Re: What Should I Make Now?

Maybe you could think about making some components.
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Old February 6th, 2005, 09:02 PM
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Default Re: What Should I Make Now?

Quote:
Slick said:
Maybe you could think about making some components.
I have already made over a 120 + components and such. I could make more, and most likely will.
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  #6  
Old February 7th, 2005, 12:36 AM
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Default Re: What Should I Make Now?

BSG shipset, all the way!
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Old February 5th, 2005, 10:35 PM
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Default Re: What Should I Make Now?

Well, why dont you do a nice babylon 5 set ? Shadows could use one, as well as almost every other race. Im doing my best, but it still quite consuming to do coding and graphics

While we are at it, wont it be possible to somehow convert doga made shipsets to the mentioned X format ? If now, which free modeler supports .x ? It seems even my 3dsmax 5.1 cant export into X.
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  #8  
Old February 5th, 2005, 11:18 PM
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Default Re: What Should I Make Now?

That's becuase X is unknown, so naturally it's hard to write a converter.
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Old February 5th, 2005, 11:32 PM
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Default Re: What Should I Make Now?

Converting is the easy part. Mapping the textures and reducing the polygon size is the hard part.

To make just a small federation ship under 1000 polygon would be one UGLY ship. No rounded edges at all. Rounded edges drive up the polygon count.

I can make ths ships into parts then run them through a parts program but even then they are still high. THe lowest I have been able to get even the lowest of my models down to is around 4k Poloygons.

I will fiddle around with a Shadow set next. No promises but I will try.
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  #10  
Old February 6th, 2005, 01:16 AM
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Default Re: What Should I Make Now?

I was thinking about making a new cylon set. So will DoGA be no use when we need 3D sets for SEV?.
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