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February 5th, 2005, 11:12 PM
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Major
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Similar to Adamant Mod (which I haven't figured out why it does this either) - creation of a game and race goes well then when I try to load or start the game (Gold 1.91) it crashes.
Aaarrgh.

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February 5th, 2005, 11:38 PM
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Sergeant
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Re: Eclipse Mod 1.0 Full - Crashing Win98
ironman: i usually set my options to not display ship movement. i completely forgot about that setting. but why would 10 milliseconds be a long time? I wouldn't think that would make any difference.
wildcard: i have seen a problem similar to this but it always involved read-only files in the history, empires, and savegame folders. Just to be safe it would be a good idea to take the entire mod folder off of read-only. I dont have 98 so if this isn't the cause perhaps someone else here can come up with a solution. 
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February 6th, 2005, 12:56 AM
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Quote:
wildcard06 said:
Similar to Adamant Mod (which I haven't figured out why it does this either) - creation of a game and race goes well then when I try to load or start the game (Gold 1.91) it crashes.
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You will want to run IrfanView and do a batch conversion of all images in the Adamant Mod, Eclipse Mod, and Pictures folders from Bitmap to Bitmap. There is a problem with the file headers that MS Paint puts in bitmaps on Windows 2000/XP which causes SE4 to be unable to read them on Windows 98/ME. This generally solves that problem.
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February 6th, 2005, 03:31 AM
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Private
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Re: Eclipse Mod 1.0 Full - Crashing Win98
but i like watching the ship move [img]/threads/images/Graemlins/icon10.gif[/img] 
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February 6th, 2005, 04:07 AM
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Sergeant
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Fyron, do you have a gamer-in-distress radar or something? 
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"Murder!? Who said anything about murder!? God save the Queen!"
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A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 6th, 2005, 12:59 PM
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Corporal
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Re: Eclipse Mod 1.0 Full - Crashing Win98
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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February 6th, 2005, 01:16 PM
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National Security Advisor
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Is it me or are ships designed to move very fast!?
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February 6th, 2005, 02:49 PM
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Sergeant
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Re: Eclipse Mod 1.0 Full - Crashing Win98
I made traveling easier and faster. Of course you cant go too fast without burning out your supplies. I wanted the distance you can go to be based largely on your supply limit rather than engine speed. However I've had a hard time trying to balance out the speed vs supply burn ratio. Newer engines are supposed to be faster and more effecient but i dont want them overpowered. At least not until the end. I plan on doing some revisions to the engines in the next patch.
[EDIT] Oh, and I have no clue about the map problem. I ported over Fyrons quadrants so I didn't make them. I have yet to try a maze map myself.
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"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 6th, 2005, 02:52 PM
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Shrapnel Fanatic
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Re: Eclipse Mod 1.0 Full
Quote:
Kevin Arisa said:
Fyron, do you have a gamer-in-distress radar or something?
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It is a perpetually reoccuring issue.
Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change
Number of System Types := 1
to
Number of System Types := 117
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March 4th, 2005, 01:55 PM
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Major General
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Re: Eclipse Mod 1.0 Full
Quote:
Imperator Fyron said:
Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change
Number of System Types := 1
to
Number of System Types := 117
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This is an issue with all old versions of the FQM. It has been spotted several times before. I believe it has been fixed in the latest version... is it Fyron?
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