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  #1  
Old February 10th, 2005, 04:16 PM

The Panther The Panther is offline
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Default Re: This game is dead

I just now added it up: I had 83 provinces. That is far too many to be reasonable. The 145 required provinces to win for this game is just plain crazy. If I was having that much trouble with 83 provinces, I simply cannot imangine having to manage a empire 50% bigger. Totally nuts.

I was wondering what the interest in a slug fest 3 game would be. However, because of my current RL situation causing a time situation, I will not be playing unless the following conditions are sort of met:
1. A smaller map like 120 province size or so.
2. The game is played with a resonable victory condition, like half the VPs or 40% of the provinces (or capitols), or something along those lines.
3. Clams, fever fetishes, and blood stones are either outlawed or nerfed to W5 for clams, N3F3 for fetishes, and B4E2 for blood stones. No more getting massive gem and money income without having to fight for territory.
4. Research is hard or very hard.
5. 10 players max.
6. PBEM instead of hosted.

Anybody else have any opinions on any of this?

Cheers to all, and this was a very enjoyable game. I sure loved fighting all those wars, up until the point where the 150 tomb worms and 10 bane lords of C'tis died uncessarily.
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  #2  
Old February 10th, 2005, 08:24 PM

Steerpike Steerpike is offline
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Default Re: This game is dead

You were upset by Deccans much loved army of Tomb wyrms and Bane lords biting the dust? man I cried for about two days.
I will respond to your points.
1. Totally agree, the name of the game is slugfest and that larger map just was not conducive to it.
2.The first slugfest was great but it was over too soon without a really clear winner (Abysia was just as powerful by the looks of it as Caelum) Caelum managed to get the required VP without too much trouble, I think flying horror spammers had something to do with this. I think half the provinces plus 1. The smaller map should take care of it going too long and we get a clear winner.
3.I think you are over reacting to clams and fever fetishes, I think that anyone who relied on them in a smaller map would die. However underwater nations as Boron pointed out have an decided advantage and we should take a map like Inland with no water or just ban water nations perhaps.
4.Yeah gotta love the Very hard research, it keeps national troops in the game for a bit longer.
5.Why? More the merrier in a slugfest. Only trouble with more people is the potential of stales.
6.That's a lot of emailing for one person to do, otherwise it's much of a muchness.
Add a few of my own.
7.Stats should be visible, I think this will encourage the blood to flow and its fun to see how everyone is doing for trash talking purposes.
8.Indies 5 or 6 to make it even faster.
9.Magic sites at 10 or 20 to encourage more troop fighting, I am not sure about this one due to it giving blood nations a bit of an advantage and also crippling some magic nations.
10.Try to keep Pasha alive longer, the thing I regreted most in the last game was wiping Pasha out, keep him down to a province or two but keep him in till the end to make us laugh.

I think in three weeks time you may have a taste for it again, let the memories of this game become good ones and we will start again with a reborn slugfest.

One more thing, maybe I am still a newbie but dont think it applies to all of us now, should we just call it Slugfest or Sluggo or something?

I really hope Grim is Ok.
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  #3  
Old February 10th, 2005, 09:18 PM
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Boron Boron is offline
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Default Re: This game is dead

I wouldn't mind a real Slugfest also .

I only disagree with 2 of your rules Panther :

2. 40% Victory conditions . In a 120 Map such a Victory condition is not needed at all because once one player has 80 provinces the other player will most probably surrender .
40% Victory condition on such a map encourages abuse of false horror spamming as caelum or similiar cheesy tactics .

6.Pbem instead hosted

We could try to get a mosehansen spot or Aku hosts . If these 2 fail then i wouldn't have anything against pbem also .

Further suggestions :
We could try Zens spell mod for this game . Maybe we could tweak it a bit and make blood a bit more expensive then also by adding +50-100% costs to the bloodsummons .
Otherwise blood nations are way to strong if we really do a 10-20% magic sites setting .
Either that or playing without real Bloodnations , but that would be Marignon DF , Vanheim , Jotunheim , Ulm BF , Abysia , Pangenea and Mictlan because all can bloodhunt .

Mictlan and Abysia would probably be the best 2 nations otherwise .
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  #4  
Old February 10th, 2005, 09:20 PM
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Boron Boron is offline
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Default Re: This game is dead

Regarding maps i suggest Aran or Karan or Inland or Desert eye .

And i also vote for Rule 10 of Steerpike .
The great Spiderlord must be kept alive
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  #5  
Old February 11th, 2005, 12:15 AM

Aku Aku is offline
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Default Re: This game is dead

I would be interested. I will think of ideas later.
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  #6  
Old February 11th, 2005, 01:30 AM
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PashaDawg PashaDawg is offline
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Default Re: This game is dead

Now, now! [img]/threads/images/Graemlins/PointUp.gif[/img] While I would have no philosophical objections to an international compact prohibiting all wars of aggression against me and my minions, it reminds me a little too much of playing backyard baseball in my childhood. My buddies allowed me 5 strikes because I was so freakin' bad. (Of course, the REAL problem was that I was not wearing glasses yet, and therefore, I couldn't see the damn ball... or at least that's what I tell myself... over and over. But, that's a lawyer's best RPG skill... "shifting the blame".) [img]/threads/images/Graemlins/Cake.gif[/img]
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  #7  
Old February 12th, 2005, 09:27 AM
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Alneyan Alneyan is offline
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Default Re: This game is dead

I would be interested by the sort of game you suggest Panther, and I agree to your six points. If needed, I can host it in PBEM, but I would be a player as well (so no things like manual placement).

Steerpike, there is a third option with scores: only make them available every X turns or so (there are other possibilities, but only with a host not playing in the game). It would require turning off the scores in the game, and creating a score html file when running some of the turns. The information provided by this file is in hard figures however (as in: Abysia, 19387 research).
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