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February 4th, 2005, 03:21 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Thanked 6 Times in 6 Posts
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Re: On topic: When the tactical map is too small
and to think my biggest battle didnīt had seventy ships... thatīs what i get for playing only against the AI... and the worse is: i lost that battle!
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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February 4th, 2005, 08:40 PM
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General
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Re: On topic: When the tactical map is too small
Quote:
primitive said:
Renegade:
Your a 1/4 Renegade Norwegian. Do you know what we do with Renegades in Norway
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Uh oh...
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 4th, 2005, 09:16 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: On topic: When the tactical map is too small
Laugh!
Just waiting until you have enough ships before sending them into battle?
Does each ship have a unique name?
Is stellar manipulation unavailable in that game?
After such a battle, do all non-Emotionless participants experience empire-wide unrest?
PvK
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February 4th, 2005, 11:12 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: On topic: When the tactical map is too small
Quote:
PvK said:
Laugh!
Just waiting until you have enough ships before sending them into battle?
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Yes.
Quote:
Does each ship have a unique name?
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My 2000+ ship yard bases do (so I know where they are).
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Is stellar manipulation unavailable in that game?
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Yes.
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After such a battle, do all non-Emotionless participants experience empire-wide unrest?
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Maybe. This particular battle was 4500 vs. 1, so no riots. I'm hoping 150 troops per planet plus temporal vacation centers will keep everyone happy.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 5th, 2005, 01:15 AM
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Corporal
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Join Date: Jan 2005
Location: Ontario, Canada
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Re: On topic: When the tactical map is too small
When you warp into a sector with that many ships, don't you just wish you had the capability of warping back out!
On the bright side, at least you have a little piece of intel.
Aris
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Carter: Inertial dampeners.
O'Neill: Cool... and check. Phasers?
Carter: Sorry, Sir.
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February 5th, 2005, 03:25 AM
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General
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Re: On topic: When the tactical map is too small
Damn Spoo, don't you just hate naming all those base space yards? Is there any faster way of doing it than entering each one separately as it is constructed and re-naming it by hand? If there is, please tell me, since I'm still constructing mine...
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 5th, 2005, 03:38 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: On topic: When the tactical map is too small
Try naming the designs with the planet name before you put them in the queue. You end up with a lot of designs that are all the same just with different design names, but you don't have to rename the bases once they are built.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 6th, 2005, 10:10 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: On topic: When the tactical map is too small
Quote:
geoschmo said:
Try naming the designs with the planet name before you put them in the queue. You end up with a lot of designs that are all the same just with different design names, but you don't have to rename the bases once they are built.
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I thought about doing it this way about half way through, but decided to just keep doing it the long way. It really wasn't all that bad. Just a few minutes each turn.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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February 10th, 2005, 10:49 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: On topic: When the tactical map is too small
Quote:
Spoo said:
Notice the overlap.
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That's madness. Utter frickin madness. I hope I NEVER play a game where I have to even think about having that many ships. Gawd.
alarikf
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