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February 13th, 2005, 10:21 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: hello and help
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 13th, 2005, 11:02 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: hello and help
Well personally I would go for Space Empires IV Gold instead of Galactic Civilizations. SE4 has this great community and alot of mods so its a game that your going to be able to play for along time after you buy it.
Also welcome to the forums 
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/

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February 13th, 2005, 11:15 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: hello and help
I played both. I really wanted to like GalCiv 2. Ive been following it since GalCiv 1 a long LONG time ago on OS/2. Its primary fame is supposed to be its AI which is what Im most interested in. It probably is great in AI but unfortunately the rest of the game was so flat that I got bored and dumped it. Maybe GalCiv 3 will have Brad improving the REST of the game. Just my humble opinion.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 13th, 2005, 11:43 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: hello and help
Space Empires without a doubt
Reason why GalCiv community is larger, due to that GalCiv is more widely avaliable (being that SE is brought only over the net)
Also, you tend to find that the community around here is closer and friendly than communities for other games
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February 13th, 2005, 12:26 PM
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Corporal
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Join Date: Aug 2004
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Re: hello and help
this is hardly the place for unbiased opinons! However, even ardent GalCiv partisans will concede that Space Empires has far deeper gameplay. I suppose it really depends on how much time you want to invest in the game whether GalCiv or Space Empires is better. SE really is rather complicated...
The demo shows off the gameplay decently well, though.
Damn, now I'm remembering just how very, very long i spent playing the SE II demo before i realized there was a full version.
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February 13th, 2005, 01:46 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: hello and help
Welcome to the forum!
editted cause i kant spell.
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Slick.
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February 15th, 2005, 01:06 AM
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General
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Join Date: Sep 2003
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Re: hello and help
Sorry to derail the topic (slightly) but:
Would it be worth it to buy MOO II?? Cost would be about $10 US.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 14th, 2005, 11:23 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: hello and help
I played GalCiv in the OS/2 days as well, and I gotta say, the AI wasn't that great. I found the game compelling, working out all the ins and outs of the rules, but it was easy enough to build just enough to not alert the AI, and then counter attack when the AI declared war. That's what some people gripe about SE4 -- the AI seem s unpreditable, declaring way when friendly, and not giving up when all is lost. That's just to avoid falling into the trap of the crafty human player, with his gigantic fleet, offering trade deals.
The big thing was that OS/2 was multithreaded, so the AI could do so much more in the background, but like the Imperator says, the game is so abstracted, it could all be an algorithm, and wouldn't make much of a difference.
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