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  #1  
Old July 27th, 2001, 07:54 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Cloaking Planets

quote:
Originally posted by Atrocities:
I know that a while back this topic was brought up, and I was wondering if anything came of it. IE, is there any component or Facility that can be, or has already, been editted to cloak a planet?

Any help is appreciated. Thanks.




Planetary cloaks - and planetary engines! - are on the todo list. He's just been so busy with bugs that he's not been able to add all the features he'd like yet.

Boy, that's gonna be scary when you can cloak a planet and set it moving. Stock a huge cloaked planet with dozens of WPs thousands of drones and go on the attack into your enemy's home system... If you've got space yard and a large population you can probably crank out replacements as fast as you fire them off.
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Old July 27th, 2001, 07:56 PM
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Default Re: Cloaking Planets

Try doing this with the map editor.
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Old July 27th, 2001, 08:30 PM
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Default Re: Cloaking Planets

Planetary engines?

Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...

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Old July 27th, 2001, 08:40 PM
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Default Re: Cloaking Planets

Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.

It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.

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Old July 27th, 2001, 09:14 PM

Sinapus Sinapus is offline
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Default Re: Cloaking Planets

quote:
Originally posted by Dracus:
Try doing this with the map editor.


I have. It does work, except for the fact that the planet names will appear on the map if the game is set to display them. However, if you go to that planet and try to colonize it, it won't let you. Didn't test to see if having the right sensors would help or not.

Wish it would work for warp points...


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  #6  
Old July 27th, 2001, 09:59 PM
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Default Re: Cloaking Planets

quote:
Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.
It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.
You get that effect from the BattleMoons in P&N v2.
With a CoreMount weapon, you can do 10,000 damage per shot.
Even a poorly designed BattleMoon can walk through a stack of Dreadnaughts.
With racial techs like crystalline armor and allegiance subverters, you'd be blowing up your own stars to kill it.

quote:
Planetary engines?
Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...
Sweeet. Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.

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Old July 27th, 2001, 10:57 PM
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Default Re: Cloaking Planets

quote:
Originally posted by suicide_junkie:
Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.




my god, all you would have to do is to move a sphereworld through someones solar system and things would be ripped out of orbit by the gravitational pull. planets would go sailing through asteroid fields, temerate worlds would freeze and day/night cycles would be thrown out of whack. if you moved 10 sphereworlds through a system, i bet the gravitational shear alone would tear planets appart.



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