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Old February 15th, 2005, 08:06 PM
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Imperator Fyron said:
"MOO2 had space monsters. That speaks for itself. Sometimes, random wandering space monsters would attack a system. Or even the dreaded Antarans would send a small force to wipe you out (or an AI empire)."


Ah yes, but GalCiv in the OS/2 days had the Ominarians. They were a nasty genocidal race that always declared war on everyone, and could reappear, even after they were killed off. In GalCiv it was so worthwhile to have a buffer zone against them that I'd even gift weapons tech to the aggressive races (making sure I had slightly better tech, of course)

You can't really gift the Sergetti some weapons as a buffer against the Rage, for an SE4 example. The Sergetti won't take it, and there aren't make or break techs in SE4. And the Sergetti are sure to turn on you as well as the Rage. So these diplomatic tricks aren't part of an SE4 game. Meh.

'Couse the Devnull mod has space monsters modded in. So there's another SE4 strength.
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Old February 15th, 2005, 09:33 PM
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I personally did not like Moo2. There I said it.
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Old February 15th, 2005, 09:42 PM
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Quote:
Atrocities said:
I personally did not like Moo2. There I said it.
Interesting, because you liked a lot BOTF and think both games are close in many concepts (and in some aspects, like the combat and the lack of ship designes, BOTF was worst than MOO2, IMHO of course).

Well... considering your feelings about the Star Trek universe, think it was a good reason to you, to love BOTF.

I have played most the games named here (SEIV, BOTF, MOO1 to 3, Pax Imperia 2, GalCiv, etc), and in my view, SEIV it's the best hands down... but my favorite second was MOO2.

Purchase this game by 10 bucks, it's a true bargain!
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Old February 15th, 2005, 10:01 PM
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I like BOTF because it made sense and I could follow what was going on. Moo2 was just pick something and research it. I hated that funky feel the game had too. Perhaps if I had gotten into before buying SE IV, then maybe things would be differant. Oh well.
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