Re: Balance: Some thoughts on Events and Scales
I like the idea of nation specific events (I guess only national heros are that now). I also like custom events tied to other scales.
But as far as making misfortune events really bad and really common, doesn't that just unbalance everything to the luck side of the scale? The trick is to make it so that you pay a penalty for misfortune, but not one that is so bad that nobody picks it.
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