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View Poll Results: Your highest Priority choice (devs should work on this foremost)
AI Improvement 19 14.50%
Tac. Engine (script options, etc.) 22 16.79%
Improved modding and game rules externalization 3 2.29%
More Content (spells, nations, sites, terrain, etc.) 10 7.63%
New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc.) 16 12.21%
New Functionality (e.g. Ally Interface Screen, Disband Troops) 12 9.16%
Better graphics, sounds or other look/feel 3 2.29%
Balance Changes (e.g. to SCs, Wrathful Skies, Castling, Water Magic, etc.) 12 9.16%
User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking) 32 24.43%
Other (Please specify) 2 1.53%
Voters: 131. You may not vote on this poll

 
 
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  #10  
Old February 18th, 2005, 11:49 AM

Turin Turin is offline
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Default Re: New Poll: What is it you want most from Dom3?

Quote:
Huzurdaddi said:


Just almost finished a massive game with exactly those parameters ( plus zen's mods ) and with Hording options made less attractive ( 40 gems for a gem producing item ).

The results were pretty positive. Yes people still made SCs but they were less cost effective.

I disagree, Scs were still build(it doesn´t really matter if your airqueen/icedevil needs 45 more bloodslaves and ~10/20 more gems) , but it wasn´t costeffective to build thugs(i.e banelords with hellsword and +9 attack boni items) who could beat those scs if accompanied by an army.
That leaves you with the only option of using mages with anti sc spells. If your nation doesn´t have access to high astral/earth/death/nature/blood magic it is quite impossible to stop them.
Mages are a poor counter, because they mostly have only very limited mobility and are vulnerable to artillery spells. And most of the spells need a failed MR check, which is quite difficult vs the standard 20-24 MR SCs have.
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