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Old February 18th, 2005, 10:37 PM
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Default Re: Thoughts on food

Quote:
quantum_mechani said:
I like the idea, though my major worry would be making national troops even more unattractive.
How so? I don't understand. It's a different way of calculating things, but I don't see how it would make national troops relatively better or worse...

Quote:
Tuidjy said:
By the way, if you really want to go for extended realism, maybe we should make it so that creatures with relevant survival do not take supply at all, as opposed to not starving.
Excellent idea. Alternately, they could consume less (maybe 50% of normal) with a survival skill, so it would allow you to place double-size armies in (for example) a forest, but not infinite troops. Of course, consuming 50% as much is not really possible with Doms II's integer 1-food-per-troop system.

Quote:
Furthermore, pillaging should be able to generate supplies as well. (Maybe it already does, what do I know, I am benevolant ruler)
It does=) Unsure how effective, as I'm benevolent as well, except when I play Ermor, and they don't eat.

Quote:
sushiboat said:As it is, supply tends to make eating troops much less attractive to me.
Anything that makes you stop eating your troops can't be entirely bad...

Quote:
Chazar said:I think that supply should be much more of a concern than it is right now!
...er, I was hoping I could make supply more.... realistic without being more of a concern. I don't want it to cause additional effort. However, I've separately been considering a "Chuckwagon" unit that is expensive to recruit and maintain but supplies some number of troops with food, so that Nature magic and Nature gems would not be utterly vital to a successful campaign with mundane troops. Unlike Vanheim's fey boar, though, it would have a tactical movement of 0, be mindless, not immortal, and incapable of attacking. Or maybe it could have a chef inside who attacks anything close enough with a frying pan
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