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Old February 21st, 2005, 06:59 PM
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Default Re: Infantry Balance Mod

Am I the only one who actually likes militia and slingers for specific purposes? They seem the best deal to me whenever I only need fodder, and more specifically, some troops for sieges. Slingers in particular can be raised in most provinces very quickly, and they are as good as any other kind of infantry for this purpose.

They are, of course, very weak for anything else, but they seem decent enough for "giving some muscle to those mages in siege", and they are the cheapest mundane troops for this purpose (though Call of the Wind is very good for the same thing).
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Old February 21st, 2005, 07:13 PM
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Default Re: Infantry Balance Mod

Quote:
Alneyan said:
Am I the only one who actually likes militia and slingers for specific purposes? They seem the best deal to me whenever I only need fodder, and more specifically, some troops for sieges. Slingers in particular can be raised in most provinces very quickly, and they are as good as any other kind of infantry for this purpose.
Archers - which seem overpriced to me, considering their effectiveness - are about the same price as slingers, and vastly superior in every way. Militia with shields or LI are much more effective per unit gold as a meat shield / fodder than spear-only militia... do you ever buy unshielded militia?

I might run a little simulation to demonstrate how utterly crappy unshielded unts are. I'll post the results soon =)
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Old February 21st, 2005, 07:16 PM
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Default Re: Infantry Balance Mod

I should have been clearer: I did not mean fodder in battle, but fodder outside battle, for spells like Flames from Afar and the like, or simply to repair walls. Actually buying militia for battle-duty would be another matter altogether.
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Old February 21st, 2005, 07:27 PM
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Default Re: Infantry Balance Mod

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Alneyan said:
I should have been clearer: I did not mean fodder in battle, but fodder outside battle, for spells like Flames from Afar and the like, or simply to repair walls. Actually buying militia for battle-duty would be another matter altogether.
Ahh, I understand now. In real life, though, untrained and under-equipped peasants were used in hordes in battle, not just as bait for "Murdering Winter" =) I want to make them viable for tactical military use in Doms 2 - as useful as vine men, claymen, wolves, hawks, imps, dragonflies, and soulless, considering price, survivability, and food consumption. Too bad there is no "food priority flag" that would allow an army to have 1000 militia and 30 knights, such that the 1000 militia are starving and diseased while the 30 knights are well-fed and happy.
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