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Old February 22nd, 2005, 07:15 PM
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Default Re: Ending combat

Quote:
douglas said:
That only works in combat replays. In actual tactical combat or in the simulator, anytime something moves or shoots that's not in view, the view gets recentered on that thing.
There is also a "Center on Active ship" button that can be turned off to speed up this bottleneck.
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Old February 25th, 2005, 09:48 AM
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Default Re: Ending combat

I agree that there's a lot of optimization to be done in the code in battles.
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