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February 23rd, 2005, 03:49 PM
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Re: Master Enslave MR roll
At first sight, I'd say that you forgot that extra gems give extra levels to the caster, and this is also valid for spell effects, like additional summoned creatures or penetration bonus. So a level 12 mage gets 4 extra levels when he is able to cast Master Enslave (lvl 8) with 12 pearls (4 extra, that's the maximum).
And local magic dominion could have an effect too.
But I've made some more tests and I must admit that something is wrong.
I sent two lvl 9 astral mages with 20 pearls each (but no items) in a province with 100 Vinemen (mindless, MR 5), 100 Spirits (undead but not mindless, MR 11) and 100 Hama Dryads (MR 15). None of them are "astral" units, so they have no special bonus against Master Enslave. Local dominion is absolutely neutral.
The first mage casts Master Enslave and the 2nd mage casts Vortex of Returning (so I can easily see the "losses").
First test : 37 spirits and 12 Dryads are lost. Second test : 24 spirits and 15 Dryads are lost. Third test : 32 spirits and 11 Dryads are lost. Vinemen are unaffected.
Hey, that's much more than expected indeed :
penetration 5 (base 4 for easy resistance + 1 extra for 2 lvl above 8) vs MR 11 = 7,1% chance,
penetration 5 vs MR 15 = 1,7% chance.
And I've another problem : a lvl 9 mage is not supposed to cast Master Enslave ! He spent 9 pearls but that's only 1 extra, so he had 10 levels, e.g. two above the minimum (8). His fatigue should be 800 divided by 3. In my tests he gets only 200 fat (or 800 divided by 4). So for some reason Master Enslave is treated as a level 7 spell !
Any thought ?
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February 23rd, 2005, 04:00 PM
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Re: Master Enslave MR roll
Could it be that the pearl increasing the mage level is counted in the "total number of gems a mage can use"? The first pearl your mage used would bring him to level 10, allowing him to use 10 pearls, so two extra. Wouldn't this allow him to (barely) cast the spell?
I am not sure it is intended to work that way, but it seems the most likely explanation to me; that is, if I got my maths right.
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February 23rd, 2005, 04:19 PM
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Re: Master Enslave MR roll
Sunray: 200 is max fatigue. When you have 200 you take damage next time you get fatigue.
Is base penetration 4 for easy resist? I though it was like 7 or so.
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February 23rd, 2005, 04:25 PM
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Re: Master Enslave MR roll
That's interesting to know: a mage can cast any spell so long as she met the requirements, without having to worry about too much fatigue. An Earth 7 Cyclops can cast the 700 fatigue Army of Lead, and will get down to 195 fatigue on the next round.
I read easy resist meant a +4 bonus to MR checks; that was what Pocus told me at any rate, and what he wrote in his first post.
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February 23rd, 2005, 06:25 PM
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Re: Master Enslave MR roll
Quote:
Kristoffer O said:
Sunray: 200 is max fatigue. When you have 200 you take damage next time you get fatigue.
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Interesting. I've always thought that scripted spells > 200 fat are rejected by the AI.
Quote:
Is base penetration 4 for easy resist? I though it was like 7 or so.
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Ach, you're right, I was still using the dom1 manual. In dom2 it is 7, not 4.
It's clearer now. 8 (base 7 +1 for two extra levels) vs 11 (MR of spirits) = 20% chance (27% if the first pearl is use to get 1 extra level). 8 vs 15 (dryads) = 5% (or 7% for the 1st gem).
Against Pocus, the level 12 Oracle had thus a penetration of 7 (base) + 4 (items) + 4 (8 levels above minimum, using 12 gems) = 15, versus a MR of 23 it gives 3,5% chance to enslave (5% if the first pearl = +1). Not bad.
Thanks
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February 23rd, 2005, 04:36 PM
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Re: Master Enslave MR roll
Fatique is capped at 200, if I've understood correctly the rest should be turned into ordinary damage... ...but I have also seen mage get 200 fatique and no damage in a situation where there should be excess fatique. Maybe something wrong there, and fatique isn't properly converted?
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February 23rd, 2005, 04:40 PM
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Re: Master Enslave MR roll
There is no damage involved when casting a spell over 200 fatigue; my Cyclops at least whistled, despite casting a 700-fatigue spell. I believe you are supposed to get damage only if you get additional fatigue afterwards, which would require a spell creating fatigue.
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February 23rd, 2005, 05:35 PM
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Re: Master Enslave MR roll
Quote:
Alneyan said:
There is no damage involved when casting a spell over 200 fatigue; my Cyclops at least whistled, despite casting a 700-fatigue spell. I believe you are supposed to get damage only if you get additional fatigue afterwards, which would require a spell creating fatigue.
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Or sleep vines, lifedrain, etc., and communicants getting pushed over 200.
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