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February 26th, 2005, 12:49 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: Conceptual Balance Series (Mod)
Just some quick suggested changes to the pretender descriptions:
Oracle description:
"The Oracle is tremendously strong in it's Dominion and magically powerful. Within it's sacred waters heavenly light gathers forming two Astral pearl each season."
should be
"The Oracle is tremendously strong in its Dominion and magically powerful. Within its sacred waters heavenly light gathers to form two Astral pearls each season." (it's -> its; it's -> its; pearl -> pearls; forming -> to form)
-- Son of the Sun (Fire) description:
"The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun."
should be
"The Son of the Sun is a demigod of immense size claiming the divine heritage of the Sun." (sun -> Sun)
also
"The sun has gifted it's heir with such heat that once per season he receives two Fire gems."
should be
"The Sun has gifted its heir with such heat that once per season he receives two Fire gems." (sun -> Sun; it's -> its)
Hag description:
"The Hag is also a master of magic and can be adept in several of the magic Paths."
I would capitalize 'magic' also because when you said the same thing in the Rime Mariner's description you had it capitalized, so in the interest of consistancy:
"The Hag is also a master of magic and can be adept in several of the Magic Paths." (magic -> Magic)
Also, I would make the same change in the old crone's (now a hag also?) new description.
Monolith description:
"...but it can possess willing targets in order to make it's will heard and to perform tasks such as forging items for enchantment"
should be
"...but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment." (it's -> its)
also
"Druids perform monthly rituals of harvest and nature at the Monolith, focusing the energy into the form of two Nature gems during seasonal festivals."
I would change to:
"Druids perform monthly rituals of harvest and nature at the Monolith, focusing the energy into the form of two Nature gems." (removed 'during seasonal festivals')
#end
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February 26th, 2005, 09:32 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Conceptual Balance Series (Mod)
*Agrees with The Tauren about spelling changes* There is also the same it's => its in the mod descriptions.
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March 18th, 2005, 01:13 PM
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Lieutenant General
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Location: Bavaria , Germany
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Re: Conceptual Balance Series (Mod)
One concern about your Spell Mod with which we are doing now a game :
Aim gives 100 precision but eagle eyes you left unchanged .
That is imo an unfair advantage for nations like caelum and vanheim compared to nations with nature magic like pangenea .
Otherwise the mod is great , some well thought changes 
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March 18th, 2005, 01:51 PM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
My mages always want to cast aim on archers instead of themselves  Perhaps this is why. Or could just be an oversight.
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June 19th, 2005, 05:59 PM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
Are you ever going to upload the item mod and the latest pretenders mod onto your webpage?
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June 21st, 2005, 11:34 AM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
I think the -10 is a pretty good solution. I can't think of a better solution that can actually be modded.
You can always cast +str spells or use +str items (bear claw talisman, boots of giant strength), etc. Alternatively, cast astral weapons or even weapons of sharpness. Plus now you have something to do with heroic strength.
Life drain weapons are very powerful in the unmodded game. I don't think that they are near useless with this mod. You can still wipe out a ton of troops with the right SC. I agree that people will switch to other tactics, but isn't that the point?
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June 28th, 2005, 03:48 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
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Re: Conceptual Balance Series (Mod)
Hi Zen.
We're using your mods in a Faerun game which started last month. I have Luck +3 scales -3 Turmoil and am wondering about the statistical odds of all these bad events. Over 20 turns we're looking at like 4:1 bad v/s good events with no (none, zippo, ziltch) bonus gold events, and no invasion events. Two or three events each turn, so the events are coming, but.....
Could this be a MOdding problem, or am I simply experiencing an outlaying anomoly of [img]/threads/images/Graemlins/icon04.gif[/img] luck?
-Yc
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July 18th, 2005, 11:12 PM
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Sergeant
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Re: Conceptual Balance Series (Mod)
Oracle doesn't seem to be spawning astral gems. How does this work exactly?
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July 18th, 2005, 11:35 PM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
Quote:
Huntsman said:
Oracle doesn't seem to be spawning astral gems. How does this work exactly?
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Normally, they apear in the oracle's gem box. However, there is a bug in the current version where it no longer produces them.
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July 19th, 2005, 11:09 PM
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Lieutenant General
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Re: Conceptual Balance Series (Mod)
But the Great Enchantress (in Zen's pretender mod) does produce her one per turn. Seems it should be fixable via mod?
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