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  #1  
Old February 28th, 2005, 10:45 AM

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Default Re: A New Mod: Oglala Sioux

it is on my web site now!

thank you
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Old February 28th, 2005, 11:34 AM
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Default Re: A New Mod: Oglala Sioux

Just one question, what would the consequences of weak awe be?
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Old February 28th, 2005, 11:42 AM
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Default Re: A New Mod: Oglala Sioux

Quote:
Thilock_Dominus said:
Just one question, what would the consequences of weak awe be?
Well, awe+1 means that a unit with Morale of 10 (or 11? I forget) has a 50% chance of overcoming an awe check, while an awe of +10 means that you need a morale of 20 to do the same. Although it would be nice to know how this is scaled for Morales greater or lesser than this median (I mean: If you have a Morale of 13, do you have a 70% chance of hitting an Awe+1 creature, or a 55%, or a 95%?), I do not.

So I would have hoped that an Awe -2 would mean that a creature with a Morale of 9 has a 50% chance of striking successfully.
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Old February 28th, 2005, 11:46 AM
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Default Re: A New Mod: Oglala Sioux

Ahhh! Wouldn't a better ability apply like 'Hatred'? Maybe not...
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Old February 28th, 2005, 11:57 AM
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Default Update

Sorry, in the version 1.1 which I had posted above there is a mistake: I had used the #itemslots suggestion, unknowing that #mounted does not override the foot slot.

This version 1.11 attached here is identical to the one posted in 1.1 above, but removes the falsely added foot slot from Holy Chieftan. (Now the Holy Chieftan has no body slot and, as it should be, also no foot slot.)

Sorry.
And sorry, Liga -- could you switch again?
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  #6  
Old February 28th, 2005, 01:27 PM

Ivan Pedroso Ivan Pedroso is offline
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Default Re: A New Mod: Oglala Sioux

Quote:
tinkthank said:
Quote:
Thilock_Dominus said:
Just one question, what would the consequences of weak awe be?
Well, awe+1 means that a unit with Morale of 10 (or 11? I forget) has a 50% chance of overcoming an awe check, while an awe of +10 means that you need a morale of 20 to do the same. Although it would be nice to know how this is scaled for Morales greater or lesser than this median (I mean: If you have a Morale of 13, do you have a 70% chance of hitting an Awe+1 creature, or a 55%, or a 95%?), I do not.

So I would have hoped that an Awe -2 would mean that a creature with a Morale of 9 has a 50% chance of striking successfully.
IIRC awe works like most other opposing checks in Dom2:
X + 2d6(oe) vs Y + 2d6(oe), where X and Y are a mix of stats and various boni/penalties etc.

In your example (awe+1 vs moral 13):
X = 11 and Y = 13

Look in this thread. Look-up "-2" in Endoperez' chart. The chance of overcomming the awe is ~70%.
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Old February 28th, 2005, 06:07 PM
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Default Re: A New Mod: Oglala Sioux

Quote:
liga said:
it is on my web site now!
Version 1.11 is up on my site too.
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Old March 3rd, 2005, 06:08 PM
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Default Re: A New Mod: Oglala Sioux

Thanks very much!
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Old March 8th, 2005, 01:04 PM
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Default Re: A New Mod: Oglala Sioux

OK -- any feedback on the balance? Do you folks still feel it is overpowered? What about the summons?
Thanks much
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Old March 14th, 2005, 07:39 PM
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Default Re: A New Mod: Oglala Sioux

No balance feedback yet, but the non-mounted Oglala Hunter needs ambidextrity (I suggest 3).

And by the way, don't you think forest survival would be natural for Hunters? If they have to sneak around deep behind enemy lines, and they have hunting bows and hunting knives, being able to hunt and travel efficiently through forests seems natural.
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