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February 28th, 2005, 10:45 AM
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Second Lieutenant
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Re: A New Mod: Oglala Sioux
it is on my web site now!
thank you
Liga
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February 28th, 2005, 11:34 AM
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Second Lieutenant
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Location: Denmark
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Re: A New Mod: Oglala Sioux
Just one question, what would the consequences of weak awe be?
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February 28th, 2005, 11:42 AM
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Lieutenant Colonel
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Re: A New Mod: Oglala Sioux
Quote:
Thilock_Dominus said:
Just one question, what would the consequences of weak awe be?
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Well, awe+1 means that a unit with Morale of 10 (or 11? I forget) has a 50% chance of overcoming an awe check, while an awe of +10 means that you need a morale of 20 to do the same. Although it would be nice to know how this is scaled for Morales greater or lesser than this median (I mean: If you have a Morale of 13, do you have a 70% chance of hitting an Awe+1 creature, or a 55%, or a 95%?), I do not.
So I would have hoped that an Awe -2 would mean that a creature with a Morale of 9 has a 50% chance of striking successfully.
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February 28th, 2005, 11:46 AM
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Second Lieutenant
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Re: A New Mod: Oglala Sioux
Ahhh! Wouldn't a better ability apply like 'Hatred'? Maybe not...
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February 28th, 2005, 11:57 AM
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Lieutenant Colonel
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Update
Sorry, in the version 1.1 which I had posted above there is a mistake: I had used the #itemslots suggestion, unknowing that #mounted does not override the foot slot.
This version 1.11 attached here is identical to the one posted in 1.1 above, but removes the falsely added foot slot from Holy Chieftan. (Now the Holy Chieftan has no body slot and, as it should be, also no foot slot.)
Sorry.
And sorry, Liga -- could you switch again?
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February 28th, 2005, 01:27 PM
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Corporal
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Re: A New Mod: Oglala Sioux
Quote:
tinkthank said:
Quote:
Thilock_Dominus said:
Just one question, what would the consequences of weak awe be?
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Well, awe+1 means that a unit with Morale of 10 (or 11? I forget) has a 50% chance of overcoming an awe check, while an awe of +10 means that you need a morale of 20 to do the same. Although it would be nice to know how this is scaled for Morales greater or lesser than this median (I mean: If you have a Morale of 13, do you have a 70% chance of hitting an Awe+1 creature, or a 55%, or a 95%?), I do not.
So I would have hoped that an Awe -2 would mean that a creature with a Morale of 9 has a 50% chance of striking successfully.
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IIRC awe works like most other opposing checks in Dom2:
X + 2d6(oe) vs Y + 2d6(oe), where X and Y are a mix of stats and various boni/penalties etc.
In your example (awe+1 vs moral 13):
X = 11 and Y = 13
Look in this thread. Look-up "-2" in Endoperez' chart. The chance of overcomming the awe is ~70%.
__________________
If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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February 28th, 2005, 06:07 PM
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Major General
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Re: A New Mod: Oglala Sioux
Quote:
liga said:
it is on my web site now!
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Version 1.11 is up on my site too.
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March 3rd, 2005, 06:08 PM
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Lieutenant Colonel
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Re: A New Mod: Oglala Sioux
Thanks very much!
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March 8th, 2005, 01:04 PM
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Lieutenant Colonel
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Re: A New Mod: Oglala Sioux
OK -- any feedback on the balance? Do you folks still feel it is overpowered? What about the summons?
Thanks much
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March 14th, 2005, 07:39 PM
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Major General
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Re: A New Mod: Oglala Sioux
No balance feedback yet, but the non-mounted Oglala Hunter needs ambidextrity (I suggest 3).
And by the way, don't you think forest survival would be natural for Hunters? If they have to sneak around deep behind enemy lines, and they have hunting bows and hunting knives, being able to hunt and travel efficiently through forests seems natural.
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