|
|
|
 |

March 1st, 2005, 08:46 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
News:
I'm currently trying out a new planet storage system.
Most planets will start with only a few thousand cargo spaces.
That'll be good for only a handful of troops and fighters.
Now, most facilities will have some amount of cargo space ability. Build farms, you can feed lots of troops. Build almost anything and your increase in infrastructure allows some more troops.
Build a city facility, and your support limit rises even more.
There are also military base facilities, which provide tons of extra storage space, and are good for staging areas or frontline planets which may come under attack.
---
I've got back and corrected the stock Methane bug in secttypes.txt.
Currently I'm working to improve the value of Ice to something at least reasonably fair.
__________________
Things you want:
|

March 1st, 2005, 09:17 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
News:
I'm currently trying out a new planet storage system.
...
|
Oooo, I like this. I like this a lot. I wonder if we should suggest something like this for stock SE5?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

March 1st, 2005, 09:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Carrier Battles Mod
I have to agree, this is a brillant idea.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

March 2nd, 2005, 12:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
Wow!
This map analysis looks pretty fair to me. 
Ice/Rock are equivalent in all categories.
Gas overcomes a facility deficit with population bonuses to end with an equal resource production.
Micro and tiny moons give the vaccuum breathers back what they lose in the larger planets.
__________________
Things you want:
|

March 2nd, 2005, 02:49 PM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Carrier Battles Mod
I like that idea. Finally, an easy way to represent a planet's infrastructure.
|

March 2nd, 2005, 03:20 PM
|
Corporal
|
|
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
By the way... Replacing Life support by "Crew" that give combat bonus can be good.
On little fighter it would be (I don't know how to say it in english) an optional additional crewman that fire weapon resulting in more accuracy (you know, like in WW1 fighter). On bomber it would be the crew and may not be optionnal...
|

March 3rd, 2005, 07:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
If you mean just on the fighters, I think I may just do that... though it wouldn't really replace lifesupport.
Not requiring an explicit lifesupport component on the short-range (no strategic move) fighters would be quite reasonable I think. And having an optional double-cockpit for some small combat bonus would be good.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|