|
|
|
 |

March 2nd, 2005, 12:54 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
Tauren has announced Jotunheim. arc and zooko are supposed to announce their nations now. That requires us to make up our minds...
|

March 2nd, 2005, 02:17 PM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
Sorry for interrupting your thread, but since you are thinking about using my Chandrea map:
I have a revised version of Chandrea almost ready - if you are interested, you can have the files right away as they are currently! I will be reachable for the next couple of hours. However, the revision requires a revised .tga file as well (a concern if you are using a slow internet connection).
The changes so far are:
- 3 fixed neighborships
- the big water province with the logo has been split into two, limiting water movement a bit
- bridges are kept as small provinces, but their neighborship is limited to land provinces now
- terrain changes: one more swamp and waste each instaid of plains
- defaultmapzoom added
- every city now has a feudal population
- every city now has an Iron Mine, Otzburg has a mine of superior Iron
- starting positions are restricted to the cities for land dwellers
The second and third tries to reduce the importance of water movement a little bit.
The last two address the problem that there are simply not enough resources on all those large farmland cities. (Note that starting locations will ignore the large/farmland flag, but will have the added iron mine.)
So if you want the revised files, use the private messaging of this board to tell me an email address where I should send the files to (5MB) since I cannot put them on a server myself.
----
As for placing: I did not follow your discussion closely but wrap around west-east is far smaller than north-south, so horizontally placing allies might be sensible... Note further that the big island is somewhat divided by the mountains, I am currently thinking of dividng it even more...
---
...please post your feedback about my map in the map thread, linked in my signature below!
|

March 2nd, 2005, 03:27 PM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
I am certainly interested in using the updated map file. We will not be getting this game started soon anyway. So, it you want to finish it and post the file here in the forum, I will download it and look it over.
Thanks for all your work on the map.
Panther
|

March 2nd, 2005, 03:38 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Chandrea?
On another note, perhaps you could suggest two starting points Chazar? I have trouble seeing how a wrap-around map plays, so that may be better for the players.
|

March 2nd, 2005, 04:52 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
Yes, arc has finals this week, and I have a product beta this week...
|

March 2nd, 2005, 05:13 PM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
Sure, no problem. My problem is my PhD Thesis, which needs to be finished real soon, which delays my work on the map. My main problem therefore is the lack of time for testplaying...
However, I am considering the following further things before releasing it:
* Cities are the key of this map, especially if playing with victory points (two per city, one per many site province, 38 total - should help dominion kills, BTW). So in addition to boost defense by feudal poptype, I am thinking about adding one or two mage commanders to each city.
* I am pretty unsure about the sailing routes. The shipping lines are there to connect the islands for nations that cannot cross water easily, but the shipping lines also improve the capabilites of flyers greatly. Not sure if I should add or remove some shipping lines
As for the starting locations: The map was intended for crowded 6-10 player games. Using the cities as starting provinces spreads things out neatly, since capitals are never placed adjacent. I will ask my friends who did a 4 player game about suitable starting locations for a team game...
(maybe I should erase this post so that I do not clutter your game thread and place it into the map thread were it belongs...)
Its nice to know that someone is using the stuff one has done! Have fun with it and tell me were it needs tweaking. PM me when you are going to start in the case that I could not manage to finish it by then...
|

March 5th, 2005, 09:17 PM
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Chandrea?
Well, I think arc will be ready to play again soon, because I believe he said that he had an exam Friday, and it is now Saturday. We'll see!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|