.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 2nd, 2005, 01:43 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: specific questions

1) You will need to make sure that the real destroy-planet components are available first, or at the same time. Otherwise the AI would see the destroy planet ability and try to use it on its ships. It will use the highest ability amount when it has the choice though.
The mines will probably blow these up just fine though.

2) Yes. Mine damage stacks just like regular weapons in combat. Weapons that do not stack include the "only X" damage types. Normal and X-skipping damage will stack.

3) Set the ship design obsolete. Click the "hide obsolete" button in the design screen.
Each year (10 turns) the game will check to see if there are any ships of obsolete design still in the game. They could be yours, or in enemy hands. If there are zero examples of that design left in the game and the design is marked obsolete, it will be deleted permanently.

4) Yes, for fighters explicitly added to a fleet. Launched units will not gain a bonus from their mothership as far as I know.

5) Possibly. You would have to mod in a tiny max-exp component and try it in the game.

6) It depends on what the ability type is. For those that use the second argument for stacking restrictions, like bonus movement, the second arg is what matters.
For others, like ECM and combat sensors, it is the family number that determines if it will stack or not.
Some, like shields always stack.
And some, such as emissive armor, never stack.
Reply With Quote
  #2  
Old March 2nd, 2005, 01:49 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: specific questions

Oh, a clarification: I thought question 3 was about making the size of vessels disappear, not designs. If you meant designs, SJ is perfectly right.
Reply With Quote
  #3  
Old March 2nd, 2005, 01:58 PM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
Corporal
 
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Frederick_d_Ohlmann is on a distinguished road
Default Re: specific questions

For the first : to be clear I want to do warhead "planet destroyer only" and all stellar with this ability.

And for the 3 it was *not* design. I have a mod with 48 size of ship and it's a pain to find the good one.

Anyway, thank for the quick replies.
Reply With Quote
  #4  
Old March 2nd, 2005, 04:05 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: specific questions

Quote:
Frederick_d_Ohlmann said:
And for the 3 it was *not* design. I have a mod with 48 size of ship and it's a pain to find the good one.
Hull sizes do not get obsoleted.
You need to simplify your set of hulls, or perhaps have a clear ranking of them such that the best ones are at the top or bottom of the list, or are otherwise easy to find.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.