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  #1  
Old March 2nd, 2005, 03:45 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Quote:
Atrocities said:
Quote:
EaX said:
will you have to create the game again?
my empire is ready, should i upload it?
why would he have to recreate the game? I don't understand this? We play the first turn as 1.9.0.9 and the upgrade the game and we all step up to v1912


I agree with Atrocity, it's the easest way to do it!!
So I can announce now that the game will start on FRIDAY !!!!

Tonight I will finish the map and send it to everybody.

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  #2  
Old March 3rd, 2005, 06:29 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Sol Invictus, please read the game forum.
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  #3  
Old March 4th, 2005, 01:11 AM

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Default Re: Star Trek : Quadrants of Conflict 2

OMG i just started to creat my emp now:-d. And there is no nausican trait so can i just pick warrior or do i need neutral?
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Old March 4th, 2005, 01:36 AM

luke_slovakian luke_slovakian is offline
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Default Re: Star Trek : Quadrants of Conflict 2

:-d:-d:-d i guess i was blind and could not see my way around and find the file...if this is how i play good luck to me. :-d Sorry for taking soooo long tonight...i was reading:-d
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  #5  
Old March 4th, 2005, 09:38 AM
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Default Re: Star Trek : Quadrants of Conflict 2

So why did we get the map. It would be in the game files anyway. Are we supposed to study the map so we know all the systems?
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Old March 4th, 2005, 03:16 PM
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Default Re: Star Trek : Quadrants of Conflict 2

As in Qoc1, I mailed the map to everybody because the people who worked on the map are also playing. So for 'FAIR PLAY' I give everybody the possibility to take a look. (I could also say that the races found some old starmaps from before the cleansing )

Inti,
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Old March 5th, 2005, 02:11 AM
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Default Re: Star Trek : Quadrants of Conflict 2

i've made a HUGE mistake and when i said HUGE i mean bigger than a sphereworld, i've to reupload my empire, because, i didn't realized i don't deselected some of the options... damn.... otherwise i'll get kicked
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Old March 4th, 2005, 03:28 PM
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Default Re: Star Trek : Quadrants of Conflict 2

Quote:
luke_slovakian said:
OMG i just started to creat my emp now:-d. And there is no nausican trait so can i just pick warrior or do i need neutral?
Originally that was what I had planned, but NO, you must pick General Race trait.
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  #9  
Old March 4th, 2005, 03:49 PM
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Default Re: Star Trek : Quadrants of Conflict 2

- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is almost ready.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed (AT, could you explain to me what it does.)
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial


Here A reminder to all, the GAME RULES.
And WARRIOR TRAIT IS OFF/FORBIDDEN/NOT ALLOWED
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  #10  
Old March 8th, 2005, 08:50 AM
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Default Re: Star Trek : Quadrants of Conflict 2

Fighters can be launched in massive numbers, so having to watch 235 fighters fire 3 small phasers and 1 small photon torpedo each is kinda irritating. When you fire a weapon, all weapons of that type in the fighter group will fire.
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