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  #1  
Old March 4th, 2005, 08:41 AM
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Default Re: This may be too many planets...

How the devil did you manage to change the button font? I tried several times, but it didn't work!
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Old March 4th, 2005, 10:06 AM
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Default Re: This may be too many planets...

Easy. Change the pictures
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Old March 2nd, 2005, 05:07 PM
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Default Re: This may be too many planets...

Narf: Read the rest of the thread. Even in ST and SW, and even HHGTTG (oh I forgot you haven't read those. SACRILEGE!!!!!) travel between systems takes absurdly long. In HHGTTG, the fastest hitchhike from the one side of the galaxy to the other took five years - and that was as fast as possible. In SW, I don't know exactly, but it also takes quite some time. In ST, even travel between some systems placed far between can take two months. I believe that you would need several months of continuous Warp 9 travel to get from one side of the Federation to the other, and remember Voyager? 70000 lightyears... I believe it was 60 or 70 years (could also be 35). And since this galaxy is 100000 lightyears in diaeter, well...
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Old March 2nd, 2005, 05:21 PM
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Default Re: This may be too many planets...

Actually, I agree with Narf. Let this just be a map mod that other modders can incorporate if they wish to, just like FQM.

Great work Geo! Are you trying to break the PBW server?
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Old March 2nd, 2005, 05:42 PM
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Default Re: This may be too many planets...

Ok, new idea. I played around a bit with Fyron's suggestion of four sub-systems per system. I realized that four stars could be spaced so I could use two rings of planets around each star and not interfere with each other. This would actually permit more planets then you'd have with nine subsystems if you wanted to stuff it full. However, it's not very astheticly pleasing.

What four stars with two planetary rings does allow me to do is use less than the maximum number of planets and introduce some randomness to each subsystem. So they start to look more like tiny star systems instead of fuzzy dice.

The empty sectors between planets could could have asteroids or storms even.

Here's an example. This was created by moving planets around in the paint program. I haven't updated the mod data files to actually produce these system types. What I'd need to do is create a little script to make several system types that are all similer with some randomness in planet placment so they don't all look alike.




This gives us much better looking sub-systems, while still having almost as many planets as the 9-by format.
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Old March 2nd, 2005, 05:56 PM
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Default Re: This may be too many planets...

I think the 4 star one looks nicer. It could also be designed to allow for a bit more variation in the placement of planets etc.
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Old March 2nd, 2005, 06:19 PM
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Default Re: This may be too many planets...

Why not keep the original way you've done it and add the four system set-up as an additional option?
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Old March 4th, 2005, 01:47 PM
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Default Re: This may be too many planets...

Quote:
geoschmo said:
Here's an example. This was created by moving planets around in the paint program. I haven't updated the mod data files to actually produce these system types. What I'd need to do is create a little script to make several system types that are all similer with some randomness in planet placment so they don't all look alike.
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Old March 2nd, 2005, 11:01 PM

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Default Re: This may be too many planets...

No such thing as too many planets.

Nice work!
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old March 3rd, 2005, 02:24 AM
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Default Re: This may be too many planets...

Wow, I like these new systems. We can even have binary and trinary clusters, with two or three stars in the center of each group of planets.
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