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Old March 2nd, 2005, 04:22 PM
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Default Re: This may be too many planets...

A game with those systems would take years! Maybe we should make a PBW game with it See if we ever finish it.
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Old March 2nd, 2005, 04:25 PM
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Default Re: This may be too many planets...

We'd need to migrate PBW to a rack server with one blade per game.

The system movement thing was something I was thinking about. So far all I've done is setup the quardant and I wanted to let you all see the depths of my dementia. I'll probably put something like that in the 1.0 version. Would I have to totally rework the components for that? Or is it something simple?
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Old March 2nd, 2005, 04:29 PM
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Default Re: This may be too many planets...

All you'd have to do is alter the ships file. To half the movement, simply place a 2 in the movement per point thingie. Of course, bonus points would mess all this up. You could just remove every other engine component to fix that
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Old March 2nd, 2005, 04:38 PM
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Default Re: This may be too many planets...

Quote:
geoschmo said:
The system movement thing was something I was thinking about. So far all I've done is setup the quardant and I wanted to let you all see the depths of my dementia. I'll probably put something like that in the 1.0 version. Would I have to totally rework the components for that? Or is it something simple?
Depends on how much slower you want system movement to be. For 1/2 speed:

Increase the engines per move setting for all vehicle sizes to 2. Edit all engines and divide the bonus movement ability values by 2. Do the same for Solar Sails. Next, add Bonus Combat Movement ability (the one used by Afterburners) to engines. The value of this should be what makes up the difference between what the combat movement speed with 6 of those engines was compared to what it is now.

For example, take ion engines. Now, they would only give a ship 3 movement points if you have 6 of them. This results in 2 combat movement speed. Before, the ship would have had 3 speed in combat. So, add 1 bonus combat movement ability to the ion engine components.

It is not going to be perfect, but it will be a fairly good approximation. An alternative method would be to introduce a QNP style movement scheme, but that brings the game farther from stock-like tech, so it might not be what you want to do.
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