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March 2nd, 2005, 06:19 PM
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First Lieutenant
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Re: This may be too many planets...
Why not keep the original way you've done it and add the four system set-up as an additional option?
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March 2nd, 2005, 06:28 PM
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Lieutenant General
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Re: This may be too many planets...
i dont know if you could make it impassible, but you could create a destructive border between subsystems. wormholes would have to be placed in each system with the map editor.
also, you will have to tweak crystiline solar resource generation. lowering it by 1/4 or 1/9 will actually be harder on crystiline races, as there will be no trinary systems for them to take advantage of.
and stardestroyers will be really harsh in this... ouch.
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March 2nd, 2005, 06:32 PM
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General
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Re: This may be too many planets...
I wonder what this would do to the highliner mod... would make for some interesting scenarios, where riders could perform limited interstellar travel...
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March 2nd, 2005, 06:48 PM
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National Security Advisor
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Re: This may be too many planets...
Would also make Neutral AI somewhat more of a challange in stock games.
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March 2nd, 2005, 07:18 PM
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First Lieutenant
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Re: This may be too many planets...
Quote:
geoschmo said:
Would also make Neutral AI somewhat more of a challange in stock games.
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Absolutely! The AI should love this mod, it might slow down their expansion, though.
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This is the 21st century, right? Then where the hell is my flying car?
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March 2nd, 2005, 07:37 PM
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Shrapnel Fanatic
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Re: This may be too many planets...
Another thing... You need to divide the affects of star-based items by the number of stars in each system. Solar Collectors and Solar Resource Generators (crystalline facilities) will be 4 or 9 times as powerful, depending on the number of stars you end up using.
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March 2nd, 2005, 08:14 PM
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Shrapnel Fanatic
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Re: This may be too many planets...
OMFG! Simply in awe.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2005, 08:16 PM
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Shrapnel Fanatic
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Re: This may be too many planets...
I remember trying to stack the planets in one sector. Have a star followed by planets, with moons. I had to do it in the map editor and ever really got it too look right.  My hat is off to you Geo, this is impressive, but is it really practicle? I mean 2 hour turns, come on man!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 2nd, 2005, 09:19 PM
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Brigadier General
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Re: This may be too many planets...
Wow! What a new and great idea. I sure like this.
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March 2nd, 2005, 09:55 PM
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First Lieutenant
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Re: This may be too many planets...
I've got one of these loaded into an STM game, what a blast!
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This is the 21st century, right? Then where the hell is my flying car?
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