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  #1  
Old March 2nd, 2005, 06:19 PM
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Default Re: This may be too many planets...

Why not keep the original way you've done it and add the four system set-up as an additional option?
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Old March 2nd, 2005, 06:28 PM
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Default Re: This may be too many planets...

i dont know if you could make it impassible, but you could create a destructive border between subsystems. wormholes would have to be placed in each system with the map editor.

also, you will have to tweak crystiline solar resource generation. lowering it by 1/4 or 1/9 will actually be harder on crystiline races, as there will be no trinary systems for them to take advantage of.

and stardestroyers will be really harsh in this... ouch.
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Old March 2nd, 2005, 06:32 PM
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Default Re: This may be too many planets...

I wonder what this would do to the highliner mod... would make for some interesting scenarios, where riders could perform limited interstellar travel...
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Old March 2nd, 2005, 06:48 PM
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Default Re: This may be too many planets...

Would also make Neutral AI somewhat more of a challange in stock games.
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Old March 2nd, 2005, 07:18 PM
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Default Re: This may be too many planets...

Quote:
geoschmo said:
Would also make Neutral AI somewhat more of a challange in stock games.
Absolutely! The AI should love this mod, it might slow down their expansion, though.
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Old March 2nd, 2005, 07:37 PM
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Default Re: This may be too many planets...

Another thing... You need to divide the affects of star-based items by the number of stars in each system. Solar Collectors and Solar Resource Generators (crystalline facilities) will be 4 or 9 times as powerful, depending on the number of stars you end up using.
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Old March 2nd, 2005, 08:14 PM
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Default Re: This may be too many planets...

OMFG! Simply in awe.
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Old March 2nd, 2005, 08:16 PM
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Default Re: This may be too many planets...

I remember trying to stack the planets in one sector. Have a star followed by planets, with moons. I had to do it in the map editor and ever really got it too look right. My hat is off to you Geo, this is impressive, but is it really practicle? I mean 2 hour turns, come on man!
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Old March 2nd, 2005, 09:19 PM
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Default Re: This may be too many planets...

Wow! What a new and great idea. I sure like this.
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Old March 2nd, 2005, 09:55 PM
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Default Re: This may be too many planets...

I've got one of these loaded into an STM game, what a blast!
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