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Old March 3rd, 2005, 05:10 AM
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Fyron Fyron is offline
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Default Re: FQM Update in Progress

This thread is as good a place as any.
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Old March 3rd, 2005, 05:44 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: FQM Update in Progress

It could be cool not to have the same pic (starmap) in background for every standard system. For example using a well-chosen novae picture for system not far from a nova (with or without in-game effect). Or even in the novae, making entire cloaked system (but balance issues may cause trouble). Or using the star formation pic for young system (the one with lot of storm). I'm trying to mod my SEIV in this way and if I make something beautiful I may post it. The main problem is that sometime it's ugly and sometime nobody can see it.

Also, adding some object in Black hole can be fun (and realisitc : it would be sucked in a very very long time). Due to a bug I have played a game with an homeworld in a black hole and that's fun ! Since then every time I can I made a star and a constructed world in black hole (yes that's possible if it's an 1-square black hole and the wormhole is far enough)
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Old March 3rd, 2005, 05:51 AM
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Default Re: FQM Update in Progress

The problem with having multiple star maps is that the mod file will get really big, really quickly. 2 or 3 extra probably wouldn't hurt though, given the size of the current mod download.

Nothing should exist inside the black hole. Close to the event horizon, perhaps, but not in the core. I'd definitely not want the AI starting in a black hole system; that would be tragic.

Interesting ideas. I shall contemplate upon them.
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Old March 3rd, 2005, 06:02 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: FQM Update in Progress

The event horizon is the 6,6 because elsewhere we can recover ship. And there is a accretion field (sorry don't know the true english word) that is somewhat an asteroid field. Making IA begin here is bad, yes, but having a way for human to get planet here can be tricky.
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