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March 3rd, 2005, 10:42 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: OT: SEIV
The Gold edition and the later patches really fix a lot of quibbles and to me really added up to a major improvement. Resource coversion only requires one facility to convert huge amounts of resources, and can be set to repeat orders.
However, like Dominions, the amount of late-game management depends on the map size and your play style.
SEIV has a great automated multiplayer site too at http://seiv.pbw.cc .
PvK
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March 4th, 2005, 02:44 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: OT: SEIV
I was kind of turned off by the insanely high ship upkeep, actually. It seemed to me that you were always far better off sacking a ship when its injured or runs out of supplies and building a new one, rather than trying to resupply or repair it, which seemed just plain silly. IIRC, the upkeep was 1/4 the initial cost! Thats insane.
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Every time you download music, God kills a kitten.
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March 4th, 2005, 08:39 AM
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Private
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Join Date: Jan 2005
Location: Indiana, USA
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Re: OT: SEIV
Personally, I think it's a great little space conquest game. Iused to play MOO II a long time ago, but when I started playing SEIV I put it out to pasture.
It's one of the few conquest games I've seen in which you can actually force an AI to surrender.
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March 4th, 2005, 09:39 AM
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Re: OT: SEIV
It's a great game, but like Dominions, you have to play it multi-player to realise how great a game it is.
I think the key feature is the research-ship designe-ship tactics cycle. Choose which technology to research, design your ships and create ship and fleet tactics to exploit your technological strength and minimise your weaknesses (and counter-act what your opponent has), and test the result in combat with fleets of dozens (or occassionally hundreds) of ships.
In some ways there is more micro than Dom2, because SEIV has much more economic infrastructure to build and manage. On the other hand, SEIV has some basic features like build queues and multi-turn move orders that make life rather easier.
Mark
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March 4th, 2005, 09:57 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: OT: SEIV
Quote:
The_Tauren13 said:
It seemed to me that you were always far better off sacking a ship when its injured or runs out of supplies and building a new one, rather than trying to resupply or repair it, which seemed just plain silly. IIRC, the upkeep was 1/4 the initial cost! Thats insane.
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Maintenance is usually equal to 15% of the total price of the vessel for most Empires (it is a bargain to get from 25% to 15%), and you can lower it to something like 10% or 5%. Upkeep is usually not a problem for most Empires, unless fighting a losing war, and it allows to set a limit to how many ships you can send in a single war (a very high limit, however).
I agree with the previous posters about the game being about multiplayer and mods. I would definitively not recommand playing the vanilla game in singleplayer, but mods make it much better. Mods and multiplayer, and it is much better all of a sudden. Odd game setups can also increase the interest of the game: a 200-ship game proved to be very interesting, as fighting a three-front war with limited resources is not the easiest thing in the world.
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March 6th, 2005, 02:57 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: OT: SEIV
Space Empires IV is easily one of the greatest games ever created. I recommend everyone purchase it. Also Space Empires V is coming out this summer and will have a 3d engine for combat and system view. And PBW.cc(se4s multiplayer site) is very well designed and maintained. Also SE4 has the most deticated and friendly online communitys I have ever seen.
Also I maintain a very excellent mod for SE4 which can be obtained in my siggy(yes I know I am shameless everyone tells me)
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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Get the newest Version of Invasion! here: http://www.secenter.org/

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March 6th, 2005, 05:28 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: OT: SEIV
Tell me but one thing: Will the right click of power be restored in SE5?
If not, I'll stick with SE3 !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 8th, 2005, 09:58 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: OT: SEIV
Quote:
I agree with the previous posters about the game being about multiplayer and mods. I would definitively not recommand playing the vanilla game in singleplayer, but mods make it much better.
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Wich mods are most widely used? Which mods do you recommend? I have played vanilla, but when I had to install some mods I was overhelmed by the huge amount so I didn't know which one (or which serie) to install to improve the game.
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March 8th, 2005, 11:51 AM
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First Lieutenant
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Join Date: Feb 2005
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Re: OT: SEIV
I liked the devnull mod.
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March 8th, 2005, 12:04 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: OT: SEIV
Play SEIV.
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