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  #1  
Old August 3rd, 2001, 02:01 AM
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Default Re: AI and surrendering

Look at it this way: in RL wars, whether or not a nation will surrender doesn't follow any particular set of rules. It depends on the culture, the leader, the situation, etc.

I think that if the behaviour of the AI were completely predictable and logical---"I have X times its score, therefore it should surrender"--SEIV would be less fun as a game. I like the randomness of AI behaviour; to me, this makes it seem more human than most computer game AI.

Just my opinion.
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  #2  
Old August 3rd, 2001, 03:06 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI and surrendering

I'm sorry Natsef-Amun... but the SE4 AI behavior to accept/reject surrender, is very predictable and logical. You only need to check the corresponding Politics.txt file!
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Old August 3rd, 2001, 09:53 AM
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Default Re: AI and surrendering

QUOTE:
I'm sorry Natsef-Amun... but the SE4 AI behavior to accept/reject surrender, is very predictable and logical. You only need to check the corresponding Politics.txt file!
/QUOTE

Does veryon look at the AI files when playing the game? I wouldn't do this, as it givs m (anothr) unfair advantage over the AI - aftr all, he can't look at _my- AI files=-)


BTW, about getting "unsurrendering" enemies to surrender, try this. It might work, it might not:

Blockade each planet and intel it with anarchy Groups until the angry population rebels and the planet splits off from the empire. You can do more to anger the population by winning battles in that system. I could be wrong but I think the newly formed empire might use different AI files to the "parent" empire, and therefore be more susceptible to surrender.

It does seem to be quite difficult to force a rebellion though, I've been blockading a major Crysonlite world for ages, intelling it every month and it still won't split=-(

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  #4  
Old August 3rd, 2001, 11:41 AM
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Default Re: AI and surrendering

You can modify the AI files, and boost the AI advantage while setting up the game.

Then, set the Ministers to AGGRESSIVE, and see if they surrendar then.

PS, checking the AI files for AI weakness while playing a game is as cheap as using a trainer while playing IP game. Nuff said.

(Bad habbit, no offense)
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Old August 3rd, 2001, 11:42 AM
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Default Re: AI and surrendering

One thing I have also noticed is the fact that the AI never demands your surrendar. Why is that?
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Old August 3rd, 2001, 12:12 PM

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Default Re: AI and surrendering

Wasn't there a thread a while back discussing AI demanding surrender, and something about the demand surrender/subjugation/protectorship not working?

Like stated earlier - the AI surrendering all depends on how the AI was set up. Some will never surrender, some surrender easily, and at least one will only surrender to allies.
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Old August 3rd, 2001, 02:22 PM
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Default Re: AI and surrendering

quote:
Originally posted by Atraikius:
Wasn't there a thread a while back discussing AI demanding surrender, and something about the demand surrender/subjugation/protectorship not working?

Like stated earlier - the AI surrendering all depends on how the AI was set up. Some will never surrender, some surrender easily, and at least one will only surrender to allies.



That is correct. At this time you can't make the AI demand someones surrender. Believe me, I've tried.

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