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March 8th, 2005, 10:26 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
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Re: First Beta Release
I've made the mod available for d/l from my site, to increase its exposure.
I do have one minor comment for you, Cherry: you need to get someone else to make a better banner for you. The cherries are great but the text on the .tga looks like an ugly scrawl.
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March 8th, 2005, 12:13 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: First Beta Release
lmao... I love the new militia description...
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Every time you download music, God kills a kitten.
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March 8th, 2005, 06:07 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: First Beta Release
Quote:
Arryn said:
I've made the mod available for d/l from my site, to increase its exposure.
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Thank you!
Quote:
I do have one minor comment for you, Cherry: you need to get someone else to make a better banner for you. The cherries are great but the text on the .tga looks like an ugly scrawl.
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It is an ugly scrawl - that's my mouse-writing  But it's beta; the final will be a pretty scrawl! Or maybe I'll even open up Gimp and do something nice.
Quote:
The_Tauren13 said:lmao... I love the new militia description...
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Thanks; I had fun writing the descriptions 
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March 8th, 2005, 06:53 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: First Beta Release
Y'know, the Golden Era Engineer rip isn't all that nice to Engineers. 
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 8th, 2005, 07:27 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: First Beta Release
Quote:
Scott Hebert said:
Y'know, the Golden Era Engineer rip isn't all that nice to Engineers.
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Just wait till one gets hit by a seeking arrow and lives. +1 protection right over the heart is nothing to sneeze at... 
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March 8th, 2005, 07:31 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: First Beta Release
Heh. Considering I'll probably never hire an Engineer, the point is moot, I think. 
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 8th, 2005, 07:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: First Beta Release
Quote:
Scott Hebert said:
Heh. Considering I'll probably never hire an Engineer, the point is moot, I think.
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Why? They are an highly versatile and useful units, particularly in the mid-late game equipped with boots of flying.
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March 8th, 2005, 08:07 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
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Re: First Beta Release
My main issue with them is that they're Capital-only. Just like half of the other Arco commanders, it seems.
*shrug*
It's not like I play MP or anything. 
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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